My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Royal Giant Valkyrie Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Royal Giant Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Skeletons Goblin Gang Electro Dragon
Zap
Skeletons Goblin Gang Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Elite Barbarians Valkyrie
The Log
Skeletons Ice Spirit Goblin Gang Royal Giant Elite Barbarians
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Elite Barbarians Valkyrie Electro Dragon
Fireball
Goblin Gang Elite Barbarians Electro Dragon
Poison
Goblin Gang Electro Dragon
Lightning
Knight Elite Barbarians Valkyrie Electro Dragon
Rocket
Elite Barbarians Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Goblin Gang Valkyrie Electro Dragon Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Royal Giant Valkyrie Royal Giant Elite Barbarians
Knight
Ice Spirit Goblin Gang Elite Barbarians Electro Dragon
Goblin Gang
Knight Royal Giant Valkyrie
Royal Giant
Ice Spirit Ice Spirit Goblin Gang Elite Barbarians Electro Dragon
Elite Barbarians
Valkyrie Ice Spirit Knight Royal Giant
Valkyrie
Ice Spirit Elite Barbarians Goblin Gang Electro Dragon
Electro Dragon
Knight Royal Giant Valkyrie

Defense Synergies 4 10

Skeletons
Ice Spirit Knight Elite Barbarians Electro Dragon
Ice Spirit
Goblin Gang Skeletons Knight Elite Barbarians Valkyrie Electro Dragon
Knight
Goblin Gang Electro Dragon Skeletons Ice Spirit
Goblin Gang
Ice Spirit Knight Valkyrie
Royal Giant
Elite Barbarians
Valkyrie Skeletons Ice Spirit
Valkyrie
Elite Barbarians Ice Spirit Goblin Gang Electro Dragon
Electro Dragon
Knight Skeletons Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Dragon
Elite Barbarians Skeletons Ice Spirit Knight Goblin Gang Valkyrie Electro Dragon
Goblin Gang Skeletons Knight Elite Barbarians Valkyrie Electro Dragon
Elite Barbarians Skeletons Knight Goblin Gang Valkyrie Electro Dragon
Elite Barbarians Valkyrie
Goblin Gang Skeletons Valkyrie Electro Dragon
Ice Spirit Goblin Gang Electro Dragon
Valkyrie Electro Dragon
Skeletons Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeletons Ice Spirit Valkyrie
Goblin Gang Valkyrie Skeletons Knight Electro Dragon
Goblin Gang Electro Dragon
Skeletons Ice Spirit Knight Goblin Gang Elite Barbarians Valkyrie Electro Dragon
Valkyrie Ice Spirit Goblin Gang Electro Dragon
Elite Barbarians Knight Goblin Gang
Ice Spirit Goblin Gang Elite Barbarians
Skeletons Knight Goblin Gang Elite Barbarians Valkyrie Electro Dragon
Ice Spirit Valkyrie Knight Goblin Gang Elite Barbarians Electro Dragon
Valkyrie Ice Spirit Knight Electro Dragon
Elite Barbarians
Goblin Gang Valkyrie Knight Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeletons Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie Electro Dragon
Goblin Gang Skeletons Ice Spirit Knight Elite Barbarians Valkyrie Electro Dragon
Goblin Gang Valkyrie Knight Elite Barbarians
Skeletons Knight Goblin Gang Elite Barbarians Valkyrie
Skeletons Ice Spirit Goblin Gang Electro Dragon
Goblin Gang Skeletons Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Electro Dragon Skeletons Ice Spirit Knight Elite Barbarians Valkyrie
Skeletons Goblin Gang
Knight Elite Barbarians Valkyrie Electro Dragon
Elite Barbarians Valkyrie
Elite Barbarians Skeletons Knight Goblin Gang Valkyrie
Valkyrie Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon Skeletons Ice Spirit Knight Valkyrie
Valkyrie Elite Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Knight Valkyrie
Valkyrie
Ice Spirit Electro Dragon
Ice Spirit Electro Dragon
Electro Dragon
Goblin Gang Elite Barbarians Electro Dragon
Knight Valkyrie Electro Dragon
Electro Dragon
Knight Elite Barbarians
Electro Dragon
Elite Barbarians
Electro Dragon
Electro Dragon
Electro Dragon
Valkyrie Electro Dragon
Electro Dragon
Ice Spirit Valkyrie Electro Dragon
Electro Dragon
Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon Ice Spirit
Elite Barbarians
Electro Dragon
Ice Spirit Electro Dragon
Ice Spirit Goblin Gang Electro Dragon
Electro Dragon
Knight Goblin Gang Valkyrie Electro Dragon
Electro Dragon
Elite Barbarians Electro Dragon
Electro Dragon Ice Spirit Goblin Gang Elite Barbarians
Electro Dragon
Electro Dragon
Electro Dragon

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