My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Balloon Lumberjack
Zap
Skeletons Inferno Tower Balloon
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Balloon Lumberjack
Fireball
Inferno Tower Balloon Lumberjack
Poison
Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Balloon Lumberjack
Knight
Ice Spirit Balloon The Log Lumberjack
Inferno Tower
Freeze
Balloon
Balloon
Ice Spirit Knight Freeze Lumberjack The Log
The Log
Knight Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Knight The Log

Defense Synergies 3 13

Skeletons
Ice Spirit Knight Inferno Tower The Log Lumberjack
Ice Spirit
Inferno Tower Skeletons Knight The Log Lumberjack
Knight
Inferno Tower Skeletons Ice Spirit The Log Lumberjack
Inferno Tower
Ice Spirit Knight The Log Skeletons Lumberjack
Freeze
Lumberjack
Balloon
The Log
Inferno Tower Skeletons Ice Spirit Knight Lumberjack
Lumberjack
Skeletons Ice Spirit Knight Inferno Tower Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Lumberjack Skeletons Ice Spirit Knight The Log
Inferno Tower Lumberjack Skeletons Knight Freeze
Inferno Tower Lumberjack Skeletons Knight
The Log Lumberjack
Freeze The Log Skeletons Lumberjack
Inferno Tower Ice Spirit Freeze
Inferno Tower The Log
Inferno Tower Skeletons Lumberjack
Knight Skeletons Ice Spirit Inferno Tower Lumberjack
Skeletons Knight Freeze The Log Lumberjack
Inferno Tower
Inferno Tower Lumberjack Skeletons Ice Spirit Knight Freeze The Log
Ice Spirit Freeze The Log Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Ice Spirit Freeze The Log Lumberjack
Skeletons Knight Inferno Tower Lumberjack
Ice Spirit Knight The Log Lumberjack
Freeze The Log Ice Spirit Knight Lumberjack
Inferno Tower Lumberjack
Knight The Log Lumberjack
Inferno Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Inferno Tower
Knight The Log Lumberjack
Lumberjack Skeletons Ice Spirit Knight Inferno Tower The Log
Lumberjack Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Lumberjack
Skeletons Ice Spirit Freeze
Skeletons Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Freeze Skeletons Ice Spirit Knight Inferno Tower The Log
Inferno Tower Skeletons
Knight Inferno Tower Lumberjack
The Log
Skeletons Knight Inferno Tower Lumberjack
Inferno Tower Skeletons Ice Spirit Knight Freeze The Log Lumberjack
Inferno Tower Freeze The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
The Log
Ice Spirit Freeze
The Log
The Log Ice Spirit Freeze
The Log
Lumberjack
Knight The Log
Knight The Log
Freeze
The Log
The Log
The Log
Freeze
The Log
The Log
The Log
The Log
The Log
Freeze The Log Ice Spirit
The Log
The Log
The Log
Ice Spirit Freeze
The Log
Ice Spirit Freeze
The Log
Ice Spirit Freeze
Freeze
The Log
Knight Lumberjack
The Log
Ice Spirit Freeze The Log
Freeze The Log

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