My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Royal Giant Fisherman Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Inferno Dragon
Giant Snowball
Skeletons Fisherman Inferno Dragon
Zap
Skeletons Royal Giant Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Fisherman Inferno Dragon
Fireball
Fisherman Inferno Dragon
Poison
Fisherman
Lightning
Fisherman Inferno Dragon Monk
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Fisherman Fireball Inferno Dragon Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Fisherman

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Royal Giant Fisherman Inferno Dragon
Royal Giant
Ice Spirit Fireball Fisherman Ice Spirit The Log Monk
Fireball
Royal Giant The Log
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Ice Spirit The Log
Inferno Dragon
Ice Spirit
Monk
Royal Giant

Defense Synergies 2 11

Skeletons
Fisherman Ice Spirit The Log Inferno Dragon Monk
Ice Spirit
Skeletons Fireball The Log Fisherman Inferno Dragon
Royal Giant
Fireball
The Log Ice Spirit
The Log
Fireball Skeletons Ice Spirit Fisherman Inferno Dragon
Fisherman
Skeletons Ice Spirit The Log Monk
Inferno Dragon
Skeletons Ice Spirit The Log
Monk
Skeletons Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Inferno Dragon Skeletons Ice Spirit The Log Fisherman Monk
Fisherman Skeletons Inferno Dragon
Inferno Dragon Skeletons Fisherman Monk
Fireball The Log Monk
Fireball The Log Skeletons
Inferno Dragon Ice Spirit Fireball
Fireball The Log Monk
Inferno Dragon Skeletons Fisherman
Skeletons Ice Spirit Fisherman
Skeletons Fireball The Log Fisherman
Inferno Dragon Fireball
Skeletons Ice Spirit Fireball The Log
Fireball Ice Spirit The Log
Inferno Dragon
Monk Ice Spirit Fireball The Log Fisherman Inferno Dragon
Skeletons Fireball Fisherman
Ice Spirit Fireball The Log Fisherman
The Log Ice Spirit Fireball Fisherman Inferno Dragon
Fisherman Inferno Dragon
Fireball The Log Fisherman
Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball The Log Fisherman Inferno Dragon Monk
Skeletons Ice Spirit The Log Fisherman
Fireball The Log Fisherman Monk
Skeletons Fisherman Inferno Dragon
Fireball Skeletons Ice Spirit Monk
Skeletons Fireball
Fisherman Inferno Dragon
Skeletons Ice Spirit Fireball The Log Inferno Dragon Monk
Skeletons Inferno Dragon
Inferno Dragon
Monk Fireball The Log
Skeletons Fireball
Fireball
Skeletons Ice Spirit Fireball The Log Fisherman Inferno Dragon Monk
Fireball The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Monk
The Log
Fireball The Log Ice Spirit
Fireball The Log Monk Fisherman
Fireball Fisherman
Monk Fireball The Log Fisherman
Fireball Monk
Fireball The Log Fisherman
Fireball Fisherman Monk
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Monk Fireball
Fisherman
Fireball The Log Fisherman Monk
Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Fisherman Monk
Fireball The Log Monk
The Log Ice Spirit Fireball
Fisherman Inferno Dragon
Fireball The Log Fisherman Monk
Fireball The Log Fisherman Monk
Fireball The Log Fisherman
Fireball
Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Monk
Fireball The Log Monk
Ice Spirit Fireball
Fireball Monk
The Log Fireball
Fireball
The Log Fireball
Monk Fireball
Ice Spirit Fireball The Log
Fireball
Fireball The Log Monk
Inferno Dragon
Fireball Monk
Fisherman

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