My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Royal Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Royal Giant
Giant Snowball
Skeletons Spear Goblins Goblin Gang Princess
Zap
Skeletons Spear Goblins Goblin Gang Royal Giant Princess
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Goblin Gang Wizard Princess
The Log
Skeletons Ice Spirit Spear Goblins Goblin Gang Royal Giant Princess
Earthquake
Skeletons Spear Goblins Goblin Gang
Arrows
Skeletons Ice Spirit Spear Goblins Goblin Gang Princess
Royal Delivery
Skeletons Ice Spirit Spear Goblins Goblin Gang Wizard Princess
Fireball
Goblin Gang Wizard Princess
Poison
Spear Goblins Goblin Gang Wizard Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Arrows Goblin Gang Princess Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Spear Goblins Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Spear Goblins Royal Giant Princess
Spear Goblins
Ice Spirit Goblin Gang Royal Giant Princess
Arrows
Royal Giant
Goblin Gang
Spear Goblins Royal Giant Princess
Royal Giant
Ice Spirit Arrows Ice Spirit Spear Goblins Goblin Gang Wizard Princess
Wizard
Royal Giant
Princess
Ice Spirit Spear Goblins Goblin Gang Royal Giant

Defense Synergies 1 10

Skeletons
Ice Spirit Spear Goblins Wizard Princess
Ice Spirit
Goblin Gang Skeletons Spear Goblins Wizard Princess
Spear Goblins
Skeletons Ice Spirit Arrows Goblin Gang
Arrows
Spear Goblins
Goblin Gang
Ice Spirit Spear Goblins Princess
Royal Giant
Wizard
Skeletons Ice Spirit
Princess
Skeletons Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons
Skeletons Goblin Gang
Arrows Princess
Arrows Goblin Gang Skeletons Spear Goblins
Ice Spirit Spear Goblins Arrows Goblin Gang Wizard Princess
Arrows
Skeletons Goblin Gang Princess
Goblin Gang Skeletons Ice Spirit Spear Goblins
Goblin Gang Skeletons Spear Goblins Arrows Wizard Princess
Arrows Spear Goblins Goblin Gang Wizard Princess
Skeletons Ice Spirit Goblin Gang Wizard
Wizard Ice Spirit Arrows Goblin Gang Princess
Goblin Gang
Ice Spirit Goblin Gang
Wizard Skeletons Arrows Goblin Gang
Ice Spirit Arrows Spear Goblins Goblin Gang Wizard
Arrows Wizard Ice Spirit Spear Goblins Princess
Goblin Gang Wizard Spear Goblins Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins
Arrows Goblin Gang Wizard
Goblin Gang Skeletons Ice Spirit Spear Goblins
Goblin Gang
Skeletons Goblin Gang
Arrows Wizard Skeletons Ice Spirit Goblin Gang Princess
Goblin Gang Skeletons Spear Goblins
Skeletons Ice Spirit Spear Goblins
Skeletons Goblin Gang
Arrows
Skeletons Goblin Gang Wizard
Wizard Princess
Goblin Gang Skeletons Ice Spirit Spear Goblins
Arrows Wizard Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ice Spirit Spear Goblins Princess
Arrows Wizard Princess
Arrows Ice Spirit Wizard Princess
Arrows Wizard
Goblin Gang
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Spear Goblins Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Ice Spirit Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Ice Spirit Wizard
Arrows Wizard
Ice Spirit Arrows Princess
Arrows Wizard Princess
Ice Spirit Spear Goblins Goblin Gang Princess
Arrows Wizard Princess
Arrows
Goblin Gang Wizard Princess
Arrows Wizard Princess
Arrows
Ice Spirit Goblin Gang Princess
Princess
Princess
Wizard

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