My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang Elite Barbarians Electro Wizard
The Log
Skeletons Ice Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang Elite Barbarians Hog Rider Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Goblin Gang Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Hog Rider Elite Barbarians
Zap
Ice Spirit Elite Barbarians Hog Rider Electro Wizard Knight
Knight
Ice Spirit Goblin Gang Hog Rider Zap Elite Barbarians Electro Wizard
Goblin Gang
Knight Hog Rider
Elite Barbarians
Zap Ice Spirit Knight Hog Rider
Hog Rider
Ice Spirit Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 5 12

Skeletons
Ice Spirit Zap Knight Elite Barbarians Electro Wizard
Ice Spirit
Zap Goblin Gang Skeletons Knight Elite Barbarians Electro Wizard
Zap
Ice Spirit Electro Wizard Skeletons Knight Goblin Gang Elite Barbarians
Knight
Goblin Gang Electro Wizard Skeletons Ice Spirit Zap
Goblin Gang
Ice Spirit Knight Zap Electro Wizard
Elite Barbarians
Skeletons Ice Spirit Zap
Hog Rider
Electro Wizard
Zap Knight Skeletons Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Elite Barbarians Skeletons Ice Spirit Zap Knight Goblin Gang Electro Wizard
Goblin Gang Skeletons Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Knight Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Skeletons Zap Electro Wizard
Electro Wizard Ice Spirit Zap Goblin Gang
Zap Electro Wizard
Skeletons Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Skeletons Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Skeletons Zap Knight
Zap Goblin Gang Electro Wizard
Skeletons Ice Spirit Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Ice Spirit Zap Goblin Gang Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Ice Spirit Zap Goblin Gang Elite Barbarians Electro Wizard
Skeletons Knight Goblin Gang Elite Barbarians Electro Wizard
Ice Spirit Zap Knight Goblin Gang Elite Barbarians Electro Wizard
Zap Ice Spirit Knight Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Goblin Gang Elite Barbarians
Goblin Gang Skeletons Ice Spirit Zap Knight Elite Barbarians Electro Wizard
Goblin Gang Zap Knight Elite Barbarians Electro Wizard
Skeletons Knight Goblin Gang Elite Barbarians
Skeletons Ice Spirit Zap Goblin Gang Electro Wizard
Goblin Gang Skeletons Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians
Zap Electro Wizard Skeletons Ice Spirit Knight Elite Barbarians
Skeletons Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeletons Knight Goblin Gang
Goblin Gang Elite Barbarians Electro Wizard Skeletons Ice Spirit Zap Knight
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Ice Spirit Zap
Ice Spirit Zap
Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Knight Electro Wizard
Zap
Knight Elite Barbarians
Zap Elite Barbarians
Zap
Zap Electro Wizard
Zap
Zap
Zap Ice Spirit
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Ice Spirit
Elite Barbarians
Zap
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Goblin Gang
Zap Electro Wizard
Knight Goblin Gang Electro Wizard
Zap
Zap
Elite Barbarians
Zap Ice Spirit Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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