My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Zap Rage Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Zap

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap P.E.K.K.A
Zap
Ice Spirit Mirror P.E.K.K.A
Wizard
Rage P.E.K.K.A
Mirror
Zap Lightning
Rage
Wizard
Lightning
Mirror
P.E.K.K.A
Ice Spirit Zap Wizard

Defense Synergies 2 8

Skeletons
Ice Spirit Zap Wizard P.E.K.K.A
Ice Spirit
Zap Skeletons Wizard P.E.K.K.A
Zap
Ice Spirit Mirror Skeletons P.E.K.K.A
Wizard
Skeletons Ice Spirit P.E.K.K.A
Mirror
Zap
Rage
Lightning
P.E.K.K.A
Skeletons Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard
P.E.K.K.A Skeletons Ice Spirit Zap
P.E.K.K.A Skeletons Lightning
P.E.K.K.A Skeletons
Lightning P.E.K.K.A
Skeletons Zap
Lightning Ice Spirit Zap Wizard
Lightning Zap P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Ice Spirit
Skeletons Zap Wizard
Zap Wizard
P.E.K.K.A Skeletons Ice Spirit Zap Wizard Lightning
Wizard Ice Spirit Zap P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Lightning P.E.K.K.A
Wizard Skeletons P.E.K.K.A
Ice Spirit Zap Wizard
Zap Wizard Ice Spirit
P.E.K.K.A
Wizard P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Wizard Lightning
P.E.K.K.A Skeletons Ice Spirit Zap Lightning
Lightning P.E.K.K.A Zap
P.E.K.K.A Skeletons
Wizard Skeletons Ice Spirit Zap
P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Ice Spirit Zap Lightning P.E.K.K.A
Zap Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard Lightning
Zap Wizard Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Ice Spirit Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard
Zap Lightning Ice Spirit Wizard
Lightning
Lightning Zap Wizard
Zap Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning
Zap Lightning Ice Spirit
Lightning Zap Wizard
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Ice Spirit Lightning
Zap Lightning
Lightning Zap
P.E.K.K.A
Lightning Wizard

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