My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Curse
Giant Snowball
Skeletons Goblin Gang Goblin Curse Witch
Zap
Skeletons Goblin Gang Inferno Tower Goblin Curse Witch
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Goblin Curse Witch
The Log
Skeletons Goblin Gang Goblin Curse Witch
Earthquake
Skeletons Goblin Gang Inferno Tower Witch
Arrows
Skeletons Goblin Gang Goblin Curse Witch
Royal Delivery
Skeletons Goblin Gang Witch
Fireball
Goblin Gang Inferno Tower Witch
Poison
Goblin Gang Inferno Tower Goblin Curse Witch
Lightning
Inferno Tower Witch Goblinstein
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Goblin Curse Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Goblin Gang Tornado Inferno Tower Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Goblin Gang Tornado

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Inferno Tower
Goblin Curse
Tornado
Witch Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Tornado Witch
Goblinstein

Defense Synergies 1 8

Skeletons
Inferno Tower Tornado Witch
Goblin Gang
Inferno Tower
Inferno Tower
Goblin Gang Skeletons Tornado Mega Knight
Goblin Curse
Tornado
Skeletons Inferno Tower Witch Mega Knight
Witch
Skeletons Tornado Mega Knight
Mega Knight
Inferno Tower Tornado Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Skeletons Goblin Gang Goblin Curse Witch Mega Knight
Goblin Gang Inferno Tower Tornado Witch Mega Knight Skeletons Goblin Curse
Inferno Tower Witch Skeletons Goblin Gang Goblin Curse Mega Knight
Tornado Mega Knight
Goblin Gang Tornado Skeletons Mega Knight
Inferno Tower Tornado Goblin Gang Goblin Curse Witch
Inferno Tower Mega Knight
Inferno Tower Witch Skeletons Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Skeletons Inferno Tower Mega Knight
Goblin Gang Goblin Curse Witch Skeletons Tornado Mega Knight
Inferno Tower Goblin Gang Goblin Curse Tornado Witch
Inferno Tower Mega Knight Skeletons Goblin Gang Goblin Curse Witch
Mega Knight Goblin Gang Goblin Curse Tornado Witch
Inferno Tower Goblin Gang Goblin Curse Mega Knight
Inferno Tower Tornado Goblin Gang Goblin Curse Mega Knight
Mega Knight Skeletons Goblin Gang Inferno Tower Tornado Witch
Mega Knight Goblin Gang Tornado Witch
Tornado Witch Goblin Curse Mega Knight
Inferno Tower Goblin Curse Tornado
Goblin Gang Mega Knight Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Inferno Tower Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight Skeletons Inferno Tower Witch
Goblin Gang Mega Knight Inferno Tower Tornado
Inferno Tower Skeletons Goblin Gang Goblin Curse Witch Mega Knight
Skeletons Goblin Gang Goblin Curse Tornado Witch
Goblin Gang Skeletons Inferno Tower Witch
Inferno Tower Mega Knight Goblin Curse
Mega Knight Skeletons Inferno Tower Tornado Witch
Inferno Tower Witch Skeletons Goblin Gang Goblin Curse
Mega Knight Inferno Tower Witch
Mega Knight Tornado
Mega Knight Skeletons Goblin Gang Inferno Tower Goblin Curse Witch
Goblin Curse Witch Mega Knight
Goblin Gang Inferno Tower Witch Skeletons Tornado
Mega Knight Inferno Tower Goblin Curse Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Tornado
Goblin Curse Mega Knight
Goblin Curse Tornado Witch
Tornado Witch
Goblin Curse Tornado
Tornado
Goblin Gang Tornado
Tornado
Goblin Curse Tornado
Witch
Mega Knight
Tornado
Mega Knight
Goblin Curse Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Goblin Curse Tornado Witch Mega Knight
Witch
Tornado Witch
Tornado Witch Mega Knight
Goblin Curse Tornado
Goblin Curse Tornado Witch
Witch
Mega Knight
Mega Knight
Goblin Curse
Goblin Gang Witch
Goblin Curse Tornado Witch
Goblin Gang Mega Knight
Tornado
Mega Knight
Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch Mega Knight
Mega Knight

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