My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Baby Dragon Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Dart Goblin Goblin Barrel Baby Dragon
Zap
Skeletons Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Skeletons Knight Dart Goblin Goblin Barrel Ice Wizard
The Log
Skeletons Dart Goblin Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Bats Knight Dart Goblin Goblin Barrel Baby Dragon Ice Wizard
Fireball
Dart Goblin Goblin Barrel Baby Dragon Ice Wizard
Poison
Bats Dart Goblin Ice Wizard
Lightning
Knight Baby Dragon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Dart Goblin Goblin Barrel Ice Wizard Baby Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Dart Goblin

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Goblin Barrel Baby Dragon
Knight
Bats Dart Goblin Goblin Barrel Baby Dragon Ice Wizard
Dart Goblin
Knight Goblin Barrel Baby Dragon
Goblin Barrel
Knight Dart Goblin Bats Baby Dragon Ice Wizard
Baby Dragon
Knight Bats Dart Goblin Goblin Barrel Ice Wizard
Ice Wizard
Knight Goblin Barrel Baby Dragon
Goblinstein

Defense Synergies 5 10

Skeletons
Dart Goblin Bats Knight Baby Dragon Ice Wizard
Bats
Knight Skeletons Dart Goblin Baby Dragon Ice Wizard
Knight
Bats Dart Goblin Ice Wizard Skeletons Baby Dragon
Dart Goblin
Skeletons Knight Bats Baby Dragon Ice Wizard
Goblin Barrel
Baby Dragon
Ice Wizard Skeletons Bats Knight Dart Goblin
Ice Wizard
Knight Baby Dragon Skeletons Bats Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon
Skeletons Bats Knight Dart Goblin Ice Wizard
Skeletons Bats Knight Dart Goblin Ice Wizard
Skeletons Bats Knight Dart Goblin Ice Wizard
Skeletons Bats Dart Goblin Baby Dragon Ice Wizard
Bats Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Skeletons Ice Wizard
Knight Skeletons Dart Goblin Ice Wizard
Bats Dart Goblin Ice Wizard Skeletons Knight Baby Dragon
Bats Dart Goblin Baby Dragon Ice Wizard
Skeletons Bats Knight Ice Wizard
Bats Dart Goblin Baby Dragon
Knight
Goblinstein
Skeletons Bats Knight
Bats Knight Dart Goblin Baby Dragon Ice Wizard
Baby Dragon Bats Knight Dart Goblin Ice Wizard
Dart Goblin
Bats Knight Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Baby Dragon
Skeletons Bats Knight
Bats Knight
Skeletons Knight
Goblinstein Skeletons Bats Dart Goblin Baby Dragon Ice Wizard
Skeletons Bats Knight Dart Goblin Ice Wizard
Knight
Goblinstein Skeletons Bats Knight Baby Dragon
Skeletons Dart Goblin
Bats Knight Dart Goblin
Skeletons Knight
Dart Goblin Baby Dragon
Skeletons Bats Knight Dart Goblin Baby Dragon Goblinstein
Bats Dart Goblin Baby Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Knight Dart Goblin
Baby Dragon Goblinstein
Goblinstein Bats Dart Goblin Baby Dragon Ice Wizard
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Ice Wizard
Dart Goblin
Bats
Knight Dart Goblin
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Bats
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Ice Wizard Goblinstein
Dart Goblin Baby Dragon Ice Wizard
Baby Dragon
Dart Goblin Baby Dragon
Bats Dart Goblin Baby Dragon Ice Wizard
Bats Dart Goblin Goblinstein
Dart Goblin
Bats Dart Goblin Goblinstein
Dart Goblin Baby Dragon Ice Wizard
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Bats Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin

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