My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Drill Balloon
Giant Snowball
Skeletons Cannon Wall Breakers Goblin Drill Balloon
Zap
Skeletons Cannon Firecracker Wall Breakers Goblin Drill Balloon
Barbarian Barrel
Skeletons Knight Cannon Firecracker Wall Breakers Goblin Drill
The Log
Skeletons Cannon Firecracker Wall Breakers Goblin Drill
Earthquake
Skeletons Cannon Firecracker Goblin Drill
Arrows
Skeletons Firecracker Wall Breakers Goblin Drill
Royal Delivery
Skeletons Knight Firecracker Wall Breakers Goblin Drill Balloon
Fireball
Cannon Firecracker Wall Breakers Goblin Drill Balloon
Poison
Cannon Firecracker Goblin Drill Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Knight Cannon Firecracker Goblin Drill Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Knight Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wall Breakers Balloon Goblin Drill
Cannon
Firecracker
Knight Wall Breakers Goblin Drill Balloon Mega Knight
Wall Breakers
Knight Goblin Drill Firecracker Balloon Mega Knight
Goblin Drill
Wall Breakers Knight Firecracker Balloon Mega Knight
Balloon
Knight Firecracker Wall Breakers Goblin Drill Mega Knight
Mega Knight
Firecracker Wall Breakers Goblin Drill Balloon

Defense Synergies 3 4

Skeletons
Cannon Knight Firecracker
Knight
Cannon Firecracker Skeletons
Cannon
Skeletons Knight Firecracker
Firecracker
Knight Skeletons Cannon Mega Knight
Wall Breakers
Goblin Drill
Balloon
Mega Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker
Skeletons Knight Cannon Firecracker Goblin Drill Mega Knight
Cannon Mega Knight Skeletons Knight Goblin Drill
Cannon Skeletons Knight Firecracker Goblin Drill Mega Knight
Firecracker Mega Knight
Skeletons Cannon Firecracker Mega Knight
Cannon Firecracker
Cannon Mega Knight
Cannon Skeletons Goblin Drill
Knight Skeletons Cannon Firecracker Mega Knight
Skeletons Knight Cannon Firecracker Goblin Drill Mega Knight
Firecracker
Cannon Goblin Drill Mega Knight Skeletons Knight
Mega Knight Cannon Firecracker Goblin Drill
Knight Cannon Goblin Drill Mega Knight
Cannon Goblin Drill Mega Knight
Mega Knight Skeletons Knight Cannon Firecracker Goblin Drill
Cannon Mega Knight Knight Firecracker Goblin Drill
Goblin Drill Knight Cannon Firecracker Mega Knight
Cannon Goblin Drill
Mega Knight Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons
Knight Firecracker Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight
Skeletons Knight Cannon Goblin Drill Mega Knight
Firecracker Skeletons
Skeletons Knight
Mega Knight Knight
Mega Knight Skeletons Knight Firecracker
Skeletons Cannon Goblin Drill
Mega Knight Knight
Mega Knight
Mega Knight Skeletons Knight Cannon
Cannon Firecracker Mega Knight
Skeletons Knight Firecracker Goblin Drill
Mega Knight Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker
Goblin Drill
Knight Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mega Knight
Mega Knight
Goblin Drill
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Knight Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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