My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Dark Prince Witch P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Dark Prince P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Mighty Miner
Giant Snowball
Skeletons Dart Goblin Witch Mighty Miner
Zap
Skeletons Dart Goblin Dark Prince Witch Mighty Miner
Barbarian Barrel
Skeletons Knight Dart Goblin Dark Prince Witch
The Log
Skeletons Dart Goblin Dark Prince Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Dart Goblin Witch
Royal Delivery
Skeletons Knight Dart Goblin Dark Prince Witch P.E.K.K.A
Fireball
Dart Goblin Witch Mighty Miner
Poison
Dart Goblin Witch
Lightning
Knight Dark Prince Witch Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Dart Goblin Dark Prince Mighty Miner Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Witch The Log
Dart Goblin
Knight Dark Prince P.E.K.K.A The Log
Dark Prince
Dart Goblin Witch
Witch
Knight Dark Prince P.E.K.K.A
P.E.K.K.A
Dart Goblin Witch The Log
The Log
Knight Dart Goblin P.E.K.K.A
Mighty Miner

Defense Synergies 3 13

Skeletons
Dart Goblin Knight Dark Prince Witch P.E.K.K.A The Log
Knight
Dart Goblin Skeletons Witch The Log
Dart Goblin
Skeletons Knight Dark Prince P.E.K.K.A The Log
Dark Prince
Skeletons Dart Goblin Witch The Log
Witch
Skeletons Knight Dark Prince The Log
P.E.K.K.A
The Log Skeletons Dart Goblin
The Log
P.E.K.K.A Skeletons Knight Dart Goblin Dark Prince Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
P.E.K.K.A Skeletons Knight Dart Goblin Dark Prince Witch The Log
Witch P.E.K.K.A Skeletons Knight Dart Goblin Dark Prince
Witch P.E.K.K.A Skeletons Knight Dart Goblin Dark Prince
Dark Prince P.E.K.K.A The Log
The Log Skeletons Dart Goblin Dark Prince
Dart Goblin Witch
Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A Mighty Miner Skeletons
Knight Skeletons Dart Goblin Dark Prince
Dart Goblin Witch Skeletons Knight Dark Prince The Log
Dart Goblin Witch
P.E.K.K.A Skeletons Knight Dark Prince Witch The Log
Dart Goblin Dark Prince Witch P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Skeletons Knight Dark Prince Witch P.E.K.K.A
Knight Dart Goblin Dark Prince Witch The Log
Witch The Log Knight Dart Goblin Dark Prince
P.E.K.K.A Dart Goblin
Dark Prince Knight Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Dark Prince Witch P.E.K.K.A
Knight The Log
P.E.K.K.A Skeletons Knight Dark Prince Witch The Log
Dark Prince P.E.K.K.A Knight The Log
P.E.K.K.A Skeletons Knight Dark Prince Witch Mighty Miner
Skeletons Dart Goblin Witch
Dark Prince P.E.K.K.A Skeletons Knight Dart Goblin Witch
P.E.K.K.A Mighty Miner Knight Dark Prince
P.E.K.K.A Skeletons Knight Dark Prince Witch The Log
Witch P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Knight Dart Goblin Dark Prince Witch
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Skeletons Knight Witch
Dart Goblin Witch
Witch Skeletons Knight Dart Goblin Dark Prince P.E.K.K.A The Log Mighty Miner
Dart Goblin Dark Prince Witch P.E.K.K.A The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin Dark Prince The Log
Dark Prince The Log
Dart Goblin Witch
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Knight Dart Goblin Dark Prince The Log
Dart Goblin
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Witch The Log
Dart Goblin The Log
Dart Goblin Dark Prince The Log
Dart Goblin Witch The Log
The Log
The Log
The Log
The Log Dark Prince Witch
Witch
The Log Dart Goblin Witch
Witch The Log
Dart Goblin The Log
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin The Log
P.E.K.K.A Mighty Miner
The Log
Dart Goblin Dark Prince Witch
Dart Goblin Witch
The Log
Knight Dart Goblin Dark Prince
The Log Dart Goblin
Dart Goblin Dark Prince P.E.K.K.A
Dart Goblin Witch The Log
Dart Goblin Witch
Dart Goblin Dark Prince Witch The Log
P.E.K.K.A
Dart Goblin

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