My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Knight Bomb Tower Skeleton Army
The Log
Skeletons Skeleton Army
Earthquake
Skeletons Bomb Tower Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Knight Skeleton Army Mother Witch
Fireball
Bomb Tower Skeleton Army Mother Witch
Poison
Bomb Tower Skeleton Army Mother Witch
Lightning
Knight Bomb Tower Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Skeleton Army Fireball Bomb Tower Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Fireball The Log Mother Witch
Fireball
Knight The Log Mega Knight
Bomb Tower
Skeleton Army
The Log
Knight Fireball Mega Knight
Mother Witch
Knight Mega Knight
Mega Knight
Fireball The Log Mother Witch

Defense Synergies 3 14

Skeletons
Knight Bomb Tower The Log
Knight
Bomb Tower Skeletons Fireball Skeleton Army The Log Mother Witch
Fireball
The Log Knight Bomb Tower Mega Knight
Bomb Tower
Knight The Log Skeletons Fireball Skeleton Army
Skeleton Army
Knight Bomb Tower The Log
The Log
Fireball Bomb Tower Skeletons Knight Skeleton Army Mother Witch Mega Knight
Mother Witch
Knight The Log Mega Knight
Mega Knight
Fireball The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bomb Tower Skeleton Army Skeletons Knight The Log Mega Knight
Bomb Tower Skeleton Army Mega Knight Skeletons Knight
Bomb Tower Skeleton Army Skeletons Knight Mega Knight
Fireball Bomb Tower Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Skeletons Bomb Tower Mother Witch Mega Knight
Fireball Bomb Tower
Fireball Bomb Tower The Log Mega Knight
Skeletons Bomb Tower Skeleton Army
Knight Skeleton Army Skeletons Mega Knight
Skeleton Army Mother Witch Skeletons Knight Fireball Bomb Tower The Log Mega Knight
Fireball
Bomb Tower Skeleton Army Mega Knight Skeletons Knight Fireball The Log
Fireball Bomb Tower Skeleton Army Mega Knight The Log
Skeleton Army Knight Bomb Tower Mega Knight
Bomb Tower Skeleton Army Fireball The Log Mega Knight
Bomb Tower Mega Knight Skeletons Knight Fireball Skeleton Army
Fireball Bomb Tower Mega Knight Knight Skeleton Army The Log
Bomb Tower The Log Knight Fireball Mother Witch Mega Knight
Bomb Tower
Skeleton Army Mega Knight Knight Fireball Bomb Tower The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Skeletons Fireball
Fireball Knight Bomb Tower The Log Mega Knight
Skeleton Army Mega Knight Skeletons Knight Bomb Tower The Log
Skeleton Army Mega Knight Knight Fireball The Log
Skeletons Knight Skeleton Army Mega Knight
Fireball Mother Witch Skeletons Bomb Tower
Skeleton Army Skeletons Knight Fireball Bomb Tower
Mega Knight Knight Bomb Tower Skeleton Army
Mega Knight Skeletons Knight Fireball Bomb Tower Skeleton Army The Log
Skeletons Skeleton Army
Mega Knight Knight Bomb Tower
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Skeletons Knight Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Mega Knight
Skeleton Army Skeletons Knight Fireball Bomb Tower The Log
Mega Knight Fireball Bomb Tower The Log Mother Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Mother Witch
The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mother Witch Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Mother Witch Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball Mother Witch
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Knight Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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