My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Prince
Giant Snowball
Skeletons Guards Witch
Zap
Skeletons Firecracker Guards Witch Prince
Barbarian Barrel
Skeletons Knight Firecracker Wizard Guards Witch
The Log
Skeletons Firecracker Guards Witch Prince
Earthquake
Skeletons Firecracker Guards Witch
Arrows
Skeletons Firecracker Guards Witch
Royal Delivery
Skeletons Knight Firecracker Wizard Guards Witch Prince
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Guards Witch
Lightning
Knight Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Firecracker Guards Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Wizard Witch Prince
Firecracker
Knight Prince Mega Knight
Wizard
Knight Prince Mega Knight
Guards
Witch
Knight Prince Mega Knight
Prince
Mega Knight Knight Firecracker Wizard Witch
Mega Knight
Prince Firecracker Wizard Witch

Defense Synergies 1 17

Skeletons
Knight Firecracker Wizard Witch Prince
Knight
Firecracker Skeletons Wizard Witch
Firecracker
Knight Skeletons Guards Prince Mega Knight
Wizard
Skeletons Knight Guards Prince Mega Knight
Guards
Firecracker Wizard Witch Prince
Witch
Skeletons Knight Guards Prince Mega Knight
Prince
Skeletons Firecracker Wizard Guards Witch
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Skeletons Knight Firecracker Witch Prince Mega Knight
Witch Prince Mega Knight Skeletons Knight
Witch Prince Skeletons Knight Firecracker Guards Mega Knight
Firecracker Prince Mega Knight
Skeletons Firecracker Guards Mega Knight
Firecracker Wizard Witch
Mega Knight
Witch Skeletons Prince
Knight Guards Skeletons Firecracker Prince Mega Knight
Guards Witch Skeletons Knight Firecracker Wizard Mega Knight
Firecracker Wizard Witch
Prince Mega Knight Skeletons Knight Wizard Guards Witch
Wizard Mega Knight Firecracker Guards Witch Prince
Knight Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Skeletons Knight Firecracker Witch Prince
Mega Knight Knight Firecracker Wizard Guards Witch Prince
Wizard Witch Knight Firecracker Guards Mega Knight
Prince
Wizard Mega Knight Knight Firecracker Guards Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Skeletons Witch Prince
Knight Firecracker Wizard Prince Mega Knight
Guards Mega Knight Skeletons Knight Witch Prince
Guards Prince Mega Knight Knight
Skeletons Knight Guards Witch Prince Mega Knight
Firecracker Wizard Skeletons Witch
Guards Prince Skeletons Knight Witch
Mega Knight Knight Prince
Mega Knight Skeletons Knight Firecracker Witch Prince
Witch Skeletons Guards
Mega Knight Knight Guards Witch Prince
Mega Knight Guards Prince
Prince Mega Knight Skeletons Knight Wizard Guards Witch
Wizard Firecracker Witch Mega Knight
Guards Witch Skeletons Knight Firecracker Prince
Mega Knight Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker
Knight Firecracker Guards Prince
Wizard Firecracker Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Guards Prince
Firecracker Knight Wizard Prince
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Prince Mega Knight
Firecracker Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Prince Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Guards Witch
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Guards Witch Prince
Firecracker Wizard Witch
Knight Firecracker Wizard Prince Mega Knight
Firecracker Wizard
Firecracker Prince Mega Knight
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight
Prince
Firecracker Wizard Mega Knight

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