My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblin Gang Skeleton Army
Zap
Skeletons Goblin Gang Inferno Tower Skeleton Army
Barbarian Barrel
Skeletons Knight Goblin Gang Inferno Tower Skeleton Army
The Log
Skeletons Goblin Gang Skeleton Army
Earthquake
Skeletons Goblin Gang Inferno Tower Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army
Royal Delivery
Skeletons Knight Goblin Gang Skeleton Army
Fireball
Goblin Gang Inferno Tower Skeleton Army
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Skeleton Army Fireball Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Fireball The Log
Goblin Gang
Knight
Fireball
Knight The Log Mega Knight
Inferno Tower
Skeleton Army
The Log
Knight Fireball Mega Knight
Mega Knight
Fireball The Log

Defense Synergies 6 13

Skeletons
Knight Inferno Tower The Log
Knight
Goblin Gang Inferno Tower Skeletons Fireball Skeleton Army The Log
Goblin Gang
Knight Inferno Tower Skeleton Army The Log
Fireball
The Log Knight Inferno Tower Mega Knight
Inferno Tower
Knight Goblin Gang Skeleton Army The Log Skeletons Fireball Mega Knight
Skeleton Army
Inferno Tower Knight Goblin Gang The Log
The Log
Fireball Inferno Tower Skeletons Knight Goblin Gang Skeleton Army Mega Knight
Mega Knight
Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Skeletons Knight Goblin Gang The Log Mega Knight
Goblin Gang Inferno Tower Skeleton Army Mega Knight Skeletons Knight
Inferno Tower Skeleton Army Skeletons Knight Goblin Gang Mega Knight
Fireball Skeleton Army The Log Mega Knight
Goblin Gang Fireball Skeleton Army The Log Skeletons Mega Knight
Inferno Tower Goblin Gang Fireball
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Skeletons Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Skeletons Inferno Tower Mega Knight
Goblin Gang Skeleton Army Skeletons Knight Fireball The Log Mega Knight
Inferno Tower Goblin Gang Fireball
Inferno Tower Skeleton Army Mega Knight Skeletons Knight Goblin Gang Fireball The Log
Fireball Skeleton Army Mega Knight Goblin Gang The Log
Inferno Tower Skeleton Army Knight Goblin Gang Mega Knight
Inferno Tower Skeleton Army Goblin Gang Fireball The Log Mega Knight
Mega Knight Skeletons Knight Goblin Gang Fireball Inferno Tower Skeleton Army
Fireball Mega Knight Knight Goblin Gang Skeleton Army The Log
The Log Knight Fireball Mega Knight
Inferno Tower
Goblin Gang Skeleton Army Mega Knight Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Mega Knight Skeletons Fireball Inferno Tower
Fireball Knight Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Knight Inferno Tower The Log
Goblin Gang Skeleton Army Mega Knight Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight Goblin Gang Skeleton Army Mega Knight
Fireball Skeletons Goblin Gang
Goblin Gang Skeleton Army Skeletons Knight Fireball Inferno Tower
Inferno Tower Mega Knight Knight Skeleton Army
Mega Knight Skeletons Knight Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeletons Goblin Gang Skeleton Army
Mega Knight Knight Inferno Tower
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Skeletons Knight Goblin Gang Fireball Inferno Tower
Fireball Skeleton Army Mega Knight
Goblin Gang Inferno Tower Skeleton Army Skeletons Knight Fireball The Log
Mega Knight Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Goblin Gang Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Knight Goblin Gang Mega Knight
The Log Fireball
Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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