My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel Little Prince
Zap
Skeletons Goblin Gang Inferno Tower Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Knight Goblin Gang Inferno Tower Goblin Barrel Little Prince
The Log
Skeletons Goblin Gang Goblin Barrel Little Prince
Earthquake
Skeletons Goblin Gang Inferno Tower Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Skeletons Knight Goblin Gang Goblin Barrel Little Prince
Fireball
Goblin Gang Inferno Tower Goblin Barrel Little Prince
Poison
Goblin Gang Inferno Tower Little Prince
Lightning
Knight Inferno Tower Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Goblin Barrel Little Prince Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Goblin Barrel The Log Little Prince
Goblin Gang
Knight Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Mega Knight
The Log
Knight Mega Knight Little Prince
Mega Knight
Goblin Barrel The Log
Little Prince
Knight The Log

Defense Synergies 5 9

Skeletons
Knight Inferno Tower The Log Little Prince
Knight
Goblin Gang Inferno Tower Little Prince Skeletons The Log
Goblin Gang
Knight Inferno Tower The Log
Inferno Tower
Knight Goblin Gang The Log Skeletons Mega Knight
Goblin Barrel
The Log
Inferno Tower Skeletons Knight Goblin Gang Mega Knight Little Prince
Mega Knight
Inferno Tower The Log
Little Prince
Knight Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Goblin Gang The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Skeletons Knight
Inferno Tower Skeletons Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Mega Knight
Inferno Tower Goblin Gang Little Prince
Inferno Tower The Log Mega Knight
Inferno Tower Skeletons Goblin Gang
Knight Goblin Gang Skeletons Inferno Tower Mega Knight Little Prince
Goblin Gang Skeletons Knight The Log Mega Knight
Inferno Tower Goblin Gang
Inferno Tower Mega Knight Skeletons Knight Goblin Gang The Log
Mega Knight Goblin Gang The Log
Inferno Tower Knight Goblin Gang Mega Knight
Inferno Tower Goblin Gang The Log Mega Knight
Mega Knight Skeletons Knight Goblin Gang Inferno Tower
Mega Knight Knight Goblin Gang The Log Little Prince
The Log Knight Mega Knight Little Prince
Inferno Tower
Goblin Gang Mega Knight Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Inferno Tower
Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Skeletons Knight Inferno Tower The Log
Goblin Gang Mega Knight Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Goblin Gang Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Skeletons Knight Inferno Tower The Log
Inferno Tower Skeletons Goblin Gang
Mega Knight Knight Inferno Tower
Mega Knight The Log
Mega Knight Skeletons Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Skeletons Knight The Log Little Prince
Mega Knight Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log Mega Knight
The Log
The Log
The Log
Goblin Gang
Knight The Log
Knight The Log
The Log
The Log
The Log Mega Knight
The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Little Prince
The Log Mega Knight
Mega Knight
The Log
Goblin Gang
The Log
Knight Goblin Gang Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight Little Prince

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