My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Magic Archer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Magic Archer
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Magic Archer
Fireball
Magic Archer
Poison
Magic Archer
Lightning
Knight Mini P.E.K.K.A Magic Archer Archer Queen
Rocket
Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Knight Mini P.E.K.K.A Magic Archer Archer Queen Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Knight Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Magic Archer Archer Queen
Mini P.E.K.K.A
Mirror Magic Archer Mega Knight
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Magic Archer
Magic Archer
Knight Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Mini P.E.K.K.A Magic Archer Archer Queen
Archer Queen
Knight Mega Knight

Defense Synergies 2 10

Skeletons
Knight Mini P.E.K.K.A Magic Archer Archer Queen
Knight
Magic Archer Archer Queen Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Knight Mirror Magic Archer
Rocket
Mirror
Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Knight Skeletons Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Mirror Magic Archer
Archer Queen
Knight Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Magic Archer
Mini P.E.K.K.A Skeletons Knight Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Skeletons Knight
Mini P.E.K.K.A Skeletons Knight Mega Knight
Mini P.E.K.K.A Rocket Mega Knight
Skeletons Magic Archer Mega Knight
Rocket Magic Archer
Rocket Magic Archer Mega Knight
Mini P.E.K.K.A Skeletons Archer Queen
Knight Skeletons Mini P.E.K.K.A Mega Knight
Skeletons Knight Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Knight Rocket
Rocket Mega Knight Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Knight Mega Knight
Rocket Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A
Mega Knight Knight Magic Archer
Knight Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Skeletons
Knight Mini P.E.K.K.A Rocket Magic Archer Mega Knight
Mega Knight Skeletons Knight Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Mega Knight Knight
Skeletons Knight Mini P.E.K.K.A Mega Knight
Rocket Skeletons Magic Archer
Mini P.E.K.K.A Rocket Skeletons Knight
Mini P.E.K.K.A Mega Knight Knight
Rocket Mega Knight Skeletons Knight Mini P.E.K.K.A Magic Archer
Skeletons
Mega Knight Knight Mini P.E.K.K.A
Rocket Mega Knight Archer Queen
Mini P.E.K.K.A Rocket Mega Knight Skeletons Knight
Magic Archer Mega Knight
Skeletons Knight Mini P.E.K.K.A Rocket Magic Archer Archer Queen
Mega Knight Mini P.E.K.K.A Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Mini P.E.K.K.A
Rocket Knight Magic Archer
Rocket Magic Archer Archer Queen
Rocket Knight Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket Magic Archer Mega Knight
Rocket
Rocket
Rocket
Magic Archer Mega Knight
Magic Archer
Magic Archer Mega Knight
Rocket Magic Archer
Magic Archer
Rocket
Mini P.E.K.K.A
Rocket Magic Archer Mega Knight
Rocket Magic Archer
Mega Knight
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer Archer Queen
Knight Mini P.E.K.K.A Rocket Magic Archer Mega Knight
Magic Archer
Rocket Archer Queen
Mega Knight Archer Queen
Rocket Magic Archer Archer Queen
Rocket Magic Archer Archer Queen
Rocket Magic Archer Mega Knight Archer Queen
Rocket Mega Knight

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