My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Royal Giant Zappies Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Knight Zappies Ice Wizard
The Log
Skeletons Royal Giant Zappies Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Knight Zappies Ice Wizard Fisherman
Fireball
Zappies Ice Wizard Fisherman
Poison
Zappies Ice Wizard Fisherman
Lightning
Knight Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Ice Wizard Fisherman Fireball Zappies Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Royal Giant Fireball
Knight
Giant Snowball Fireball Zappies Ice Wizard
Royal Giant
Fireball Ice Wizard Fisherman Giant Snowball Zappies
Fireball
Royal Giant Giant Snowball Knight
Zappies
Knight Royal Giant
Ice Wizard
Royal Giant Knight Fisherman
Fisherman
Royal Giant Ice Wizard

Defense Synergies 2 15

Skeletons
Fisherman Giant Snowball Knight Zappies Ice Wizard
Giant Snowball
Skeletons Knight Zappies Ice Wizard Fisherman
Knight
Ice Wizard Skeletons Giant Snowball Fireball Zappies Fisherman
Royal Giant
Fireball
Knight Zappies Ice Wizard
Zappies
Skeletons Giant Snowball Knight Fireball Fisherman
Ice Wizard
Knight Skeletons Giant Snowball Fireball Fisherman
Fisherman
Skeletons Giant Snowball Knight Zappies Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Zappies
Skeletons Knight Zappies Ice Wizard Fisherman
Fisherman Skeletons Giant Snowball Knight Zappies Ice Wizard
Skeletons Knight Zappies Ice Wizard Fisherman
Fireball
Fireball Skeletons Giant Snowball Zappies Ice Wizard
Giant Snowball Fireball Zappies Ice Wizard
Fireball
Zappies Skeletons Ice Wizard Fisherman
Knight Skeletons Giant Snowball Zappies Ice Wizard Fisherman
Ice Wizard Skeletons Giant Snowball Knight Fireball Zappies Fisherman
Giant Snowball Fireball Zappies Ice Wizard
Skeletons Giant Snowball Knight Fireball Zappies Ice Wizard
Fireball Giant Snowball Zappies
Knight Zappies
Giant Snowball Fireball Zappies Fisherman
Skeletons Knight Fireball Zappies Fisherman
Fireball Giant Snowball Knight Zappies Ice Wizard Fisherman
Giant Snowball Knight Fireball Zappies Ice Wizard Fisherman
Zappies Fisherman
Giant Snowball Knight Fireball Zappies Fisherman
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Fireball Zappies Fisherman
Fireball Giant Snowball Knight Fisherman
Zappies Skeletons Knight Fisherman
Knight Fireball Zappies Fisherman
Skeletons Knight Zappies Fisherman
Fireball Skeletons Giant Snowball Zappies Ice Wizard
Skeletons Knight Fireball Zappies Ice Wizard
Knight Zappies Fisherman
Skeletons Giant Snowball Knight Fireball Zappies
Skeletons Zappies
Knight Zappies
Giant Snowball Fireball
Skeletons Knight Fireball Zappies
Fireball Zappies
Zappies Skeletons Knight Fireball Fisherman
Giant Snowball Fireball Zappies Ice Wizard
Giant Snowball Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Giant Snowball Ice Wizard Fisherman
Fireball
Knight Fireball
Fireball Giant Snowball
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball Ice Wizard
Fireball Giant Snowball Fisherman
Giant Snowball Fireball Fisherman
Knight Fireball Fisherman
Fireball Giant Snowball
Giant Snowball Knight Fireball Fisherman
Fireball Fisherman
Giant Snowball Fireball Fisherman
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball Fisherman
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Fisherman
Giant Snowball Fireball
Giant Snowball Fireball Ice Wizard
Fisherman
Fireball Giant Snowball Ice Wizard Fisherman
Fireball Giant Snowball Fisherman
Fireball Fisherman
Giant Snowball Fireball Ice Wizard
Giant Snowball Fireball Zappies
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Zappies
Giant Snowball Fireball
Fireball Zappies
Fireball Giant Snowball Zappies Ice Wizard
Fireball
Fireball Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Zappies
Giant Snowball Fireball Zappies
Giant Snowball Fireball
Fireball
Fisherman

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