My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Golem Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Dart Goblin Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Dart Goblin Prince
Barbarian Barrel
Skeletons Knight Tesla Dart Goblin
The Log
Skeletons Dart Goblin Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Knight Dart Goblin Prince
Fireball
Tesla Dart Goblin
Poison
Dart Goblin
Lightning
Knight Tesla Ice Golem Prince Monk
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Golem Knight Dart Goblin Tesla Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Ice Golem Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Dart Goblin Prince
Tesla
Ice Golem
Prince Dart Goblin
Dart Goblin
Knight Ice Golem Mirror Prince Monk
Mirror
Dart Goblin
Prince
Ice Golem Knight Dart Goblin
Monk
Dart Goblin

Defense Synergies 6 9

Skeletons
Tesla Dart Goblin Knight Ice Golem Prince Monk
Knight
Tesla Dart Goblin Skeletons
Tesla
Skeletons Knight Ice Golem Mirror Dart Goblin Prince
Ice Golem
Tesla Skeletons Dart Goblin
Dart Goblin
Skeletons Knight Tesla Ice Golem Mirror Prince
Mirror
Tesla Dart Goblin
Prince
Skeletons Tesla Dart Goblin
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Dart Goblin
Skeletons Knight Tesla Dart Goblin Prince Monk
Tesla Prince Skeletons Knight Dart Goblin
Tesla Prince Skeletons Knight Dart Goblin Monk
Prince Monk
Skeletons Tesla Dart Goblin
Tesla Dart Goblin
Tesla Ice Golem Dart Goblin Monk
Tesla Skeletons Prince
Knight Skeletons Tesla Ice Golem Dart Goblin Prince
Dart Goblin Skeletons Knight Tesla Ice Golem
Tesla Dart Goblin
Tesla Prince Skeletons Knight
Tesla Dart Goblin Prince
Knight Tesla Prince
Monk Tesla Prince
Tesla Skeletons Knight Prince
Tesla Knight Dart Goblin Prince
Knight Tesla Ice Golem Dart Goblin
Tesla Dart Goblin Prince
Knight Tesla Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Ice Golem Prince
Knight Tesla Ice Golem Prince Monk
Skeletons Knight Ice Golem Prince
Prince Knight Tesla Ice Golem Monk
Skeletons Knight Tesla Prince
Skeletons Tesla Ice Golem Dart Goblin Monk
Prince Skeletons Knight Tesla Ice Golem Dart Goblin
Knight Tesla Prince
Skeletons Knight Ice Golem Prince Monk
Skeletons Tesla Dart Goblin
Knight Tesla Dart Goblin Prince
Monk Prince
Prince Skeletons Knight Tesla Ice Golem
Tesla Dart Goblin
Tesla Skeletons Knight Ice Golem Dart Goblin Prince Monk
Tesla Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin Monk
Monk Dart Goblin
Dart Goblin
Knight Ice Golem Dart Goblin Prince
Ice Golem Dart Goblin Monk
Dart Goblin
Ice Golem Dart Goblin
Monk Dart Goblin
Prince
Monk Knight Dart Goblin Prince
Monk Dart Goblin
Knight Ice Golem Dart Goblin
Dart Goblin Monk
Ice Golem Dart Goblin Prince
Dart Goblin
Dart Goblin
Monk
Dart Goblin Prince Monk
Dart Goblin Monk
Prince Monk
Prince Monk
Monk
Ice Golem
Dart Goblin Monk
Prince Monk
Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Monk
Prince
Monk
Dart Goblin Prince
Dart Goblin Monk
Knight Dart Goblin Prince
Ice Golem Dart Goblin
Monk
Dart Goblin Prince
Dart Goblin
Dart Goblin
Dart Goblin Prince Monk
Prince
Dart Goblin Monk

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