My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Ice Wizard
The Log
Skeletons
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Knight Tornado Ice Wizard Tesla Poison Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Knight Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Barbarian Barrel Poison Ice Wizard
Tesla
Barbarian Barrel
Knight Tornado Ice Wizard
Tornado
Barbarian Barrel Poison Ice Wizard
Poison
Knight Tornado
Lightning
Ice Wizard
Knight Barbarian Barrel Tornado

Defense Synergies 4 16

Skeletons
Tesla Knight Barbarian Barrel Tornado Poison Ice Wizard
Knight
Tesla Ice Wizard Skeletons Barbarian Barrel Tornado Poison
Tesla
Skeletons Knight Barbarian Barrel Tornado Poison
Barbarian Barrel
Skeletons Knight Tesla Tornado Poison Ice Wizard
Tornado
Ice Wizard Skeletons Knight Tesla Barbarian Barrel Poison
Poison
Skeletons Knight Tesla Barbarian Barrel Tornado Ice Wizard
Lightning
Ice Wizard
Knight Tornado Skeletons Barbarian Barrel Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Barbarian Barrel
Skeletons Knight Tesla Ice Wizard
Tesla Tornado Skeletons Knight Lightning Ice Wizard
Tesla Skeletons Knight Ice Wizard
Lightning Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Skeletons Tesla Ice Wizard
Tesla Tornado Lightning Poison Ice Wizard
Lightning Tesla Barbarian Barrel Poison
Tesla Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Tesla Barbarian Barrel Ice Wizard
Poison Ice Wizard Skeletons Knight Tesla Barbarian Barrel Tornado
Tesla Tornado Poison Ice Wizard
Tesla Skeletons Knight Lightning Ice Wizard
Tesla Barbarian Barrel Tornado Poison
Knight Tesla
Tornado Tesla Lightning
Tesla Skeletons Knight Tornado Poison
Tesla Knight Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Tornado Poison Knight Tesla Ice Wizard
Tesla Tornado
Knight Tesla Barbarian Barrel Poison
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Barbarian Barrel
Poison Knight Tesla Barbarian Barrel Lightning
Skeletons Knight Lightning
Lightning Knight Tesla Barbarian Barrel Tornado
Skeletons Knight Tesla
Poison Skeletons Tesla Tornado Ice Wizard
Skeletons Knight Tesla Lightning Ice Wizard
Knight Tesla
Lightning Skeletons Knight Barbarian Barrel Tornado Poison
Skeletons Tesla
Knight Tesla
Lightning Tornado Poison
Lightning Skeletons Knight Tesla
Tesla
Tesla Skeletons Knight Barbarian Barrel Tornado Poison Lightning
Poison Tesla Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Barbarian Barrel
Poison Barbarian Barrel Tornado Ice Wizard
Lightning Barbarian Barrel Poison
Lightning Knight Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Tornado Ice Wizard
Tornado Poison
Poison Barbarian Barrel Tornado Lightning Ice Wizard
Poison Tornado Lightning
Lightning Tornado Poison
Poison Lightning Knight Barbarian Barrel Tornado
Poison Lightning Tornado
Poison Lightning Knight Barbarian Barrel
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Tornado Poison
Lightning
Lightning Barbarian Barrel Poison
Lightning Barbarian Barrel Tornado Poison
Lightning Poison
Lightning Tornado Poison
Tornado Lightning
Lightning Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Ice Wizard
Poison Barbarian Barrel Tornado Lightning Ice Wizard
Lightning Tornado Poison
Poison Lightning Barbarian Barrel Tornado
Poison Lightning Tornado Ice Wizard
Lightning Poison
Lightning
Poison Lightning
Lightning Poison
Poison Lightning
Lightning Barbarian Barrel
Poison Lightning Tornado Ice Wizard
Barbarian Barrel
Poison Lightning Knight
Poison Lightning
Lightning Tornado Poison
Tornado Poison Lightning
Tornado Poison Lightning
Poison Lightning Barbarian Barrel Tornado
Lightning
Poison

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