My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Prince
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Knight Tesla Elite Barbarians
The Log
Skeletons Elite Barbarians Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Elite Barbarians Baby Dragon Prince
Fireball
Tesla Elite Barbarians Baby Dragon
Poison
Lightning
Knight Tesla Elite Barbarians Baby Dragon Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Knight Tesla Baby Dragon Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Baby Dragon Elite Barbarians Prince The Log
Tesla
Elite Barbarians
Rage Knight The Log
Rage
Elite Barbarians Prince
Baby Dragon
Knight Prince
Prince
Knight Rage Baby Dragon The Log
The Log
Knight Elite Barbarians Prince

Defense Synergies 4 12

Skeletons
Tesla Knight Elite Barbarians Baby Dragon Prince The Log
Knight
Tesla Skeletons Baby Dragon The Log
Tesla
Skeletons Knight The Log Baby Dragon Prince
Elite Barbarians
Skeletons The Log
Rage
Baby Dragon
Skeletons Knight Tesla Prince The Log
Prince
The Log Skeletons Tesla Baby Dragon
The Log
Tesla Prince Skeletons Knight Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon The Log
Elite Barbarians Skeletons Knight Tesla Prince The Log
Tesla Prince Skeletons Knight Elite Barbarians
Tesla Elite Barbarians Prince Skeletons Knight
Elite Barbarians Prince The Log
The Log Skeletons Tesla Baby Dragon
Tesla Baby Dragon
Tesla Baby Dragon The Log
Tesla Skeletons Elite Barbarians Prince
Knight Elite Barbarians Skeletons Tesla Prince
Skeletons Knight Tesla Baby Dragon The Log
Tesla Baby Dragon
Tesla Prince Skeletons Knight Elite Barbarians The Log
Tesla Baby Dragon Prince The Log
Elite Barbarians Knight Tesla Prince
Tesla Elite Barbarians Prince The Log
Tesla Skeletons Knight Elite Barbarians Prince
Tesla Knight Elite Barbarians Baby Dragon Prince The Log
Baby Dragon The Log Knight Tesla
Tesla Elite Barbarians Prince
Knight Tesla Elite Barbarians Baby Dragon Prince The Log
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Elite Barbarians Prince
Knight Tesla Elite Barbarians Baby Dragon Prince The Log
Skeletons Knight Elite Barbarians Prince The Log
Prince Knight Tesla Elite Barbarians The Log
Skeletons Knight Tesla Elite Barbarians Prince
Skeletons Tesla Baby Dragon
Prince Skeletons Knight Tesla Elite Barbarians
Knight Tesla Elite Barbarians Prince
Skeletons Knight Elite Barbarians Baby Dragon Prince The Log
Skeletons Tesla
Knight Tesla Elite Barbarians Prince
Elite Barbarians Prince The Log
Elite Barbarians Prince Skeletons Knight Tesla
Tesla Baby Dragon
Tesla Elite Barbarians Skeletons Knight Baby Dragon Prince The Log
Tesla Elite Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Prince The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Elite Barbarians Prince
Knight Prince The Log
Baby Dragon
Knight Elite Barbarians Baby Dragon The Log
Baby Dragon
Elite Barbarians Baby Dragon Prince The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Prince The Log
Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon Prince The Log
Baby Dragon The Log
Elite Barbarians Baby Dragon
Elite Barbarians
The Log
Prince
The Log
Prince
Baby Dragon
The Log
Knight Baby Dragon Prince
The Log Baby Dragon
Elite Barbarians Prince
Elite Barbarians Baby Dragon The Log
Baby Dragon Prince The Log
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: