My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bandit Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Sparky
Giant Snowball
Skeletons
Zap
Skeletons Bandit Sparky
Barbarian Barrel
Skeletons Bandit Electro Wizard Magic Archer Sparky
The Log
Skeletons Bandit Sparky
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Bandit Electro Wizard Magic Archer Sparky
Fireball
Bandit Electro Wizard Magic Archer Sparky
Poison
Electro Wizard Magic Archer Sparky
Lightning
Bandit Electro Wizard Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Magic Archer Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Goblin Machine Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Bandit Electro Wizard Magic Archer Goblin Machine Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Bandit Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
The Log
Bandit Magic Archer Sparky Mega Knight
Bandit
The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bandit Magic Archer Sparky Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Goblin Machine
Sparky
The Log Electro Wizard
Mega Knight
The Log Bandit Electro Wizard Magic Archer

Defense Synergies 0 16

Skeletons
The Log Bandit Electro Wizard Magic Archer Sparky
The Log
Skeletons Bandit Electro Wizard Magic Archer Sparky Mega Knight
Bandit
Skeletons The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeletons The Log Bandit Magic Archer Mega Knight
Magic Archer
Skeletons The Log Bandit Electro Wizard Mega Knight
Goblin Machine
Sparky
Skeletons The Log
Mega Knight
The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Sparky
Sparky Skeletons The Log Bandit Electro Wizard Mega Knight
Sparky Mega Knight Skeletons Bandit Electro Wizard
Sparky Skeletons Bandit Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Skeletons Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky Skeletons
Skeletons Bandit Electro Wizard Sparky Mega Knight
Electro Wizard Skeletons The Log Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Sparky Mega Knight Skeletons The Log Bandit Electro Wizard
Sparky Mega Knight The Log Electro Wizard Magic Archer
Sparky Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Skeletons Electro Wizard
Mega Knight The Log Bandit Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Mega Knight The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Bandit Electro Wizard Sparky
Bandit Electro Wizard The Log Magic Archer Mega Knight
Bandit Mega Knight Skeletons The Log Electro Wizard Sparky
Mega Knight The Log Bandit Electro Wizard Sparky
Skeletons Bandit Sparky Mega Knight
Skeletons Electro Wizard Magic Archer
Sparky Skeletons Bandit Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Skeletons The Log Bandit Magic Archer Sparky
Skeletons Sparky
Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Skeletons Bandit Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky Skeletons The Log Magic Archer
Mega Knight The Log Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit Sparky
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer Sparky
The Log Sparky
The Log Magic Archer Sparky Mega Knight
Magic Archer Goblin Machine
The Log Magic Archer Sparky
The Log Magic Archer
The Log Bandit
Electro Wizard Sparky
The Log Bandit Electro Wizard Magic Archer Goblin Machine Sparky
Magic Archer
The Log Bandit Magic Archer Sparky
Bandit Magic Archer
The Log Magic Archer Sparky
The Log Bandit Magic Archer Sparky
Magic Archer The Log Bandit Sparky Mega Knight
Sparky
Sparky
The Log Bandit Electro Wizard Magic Archer Goblin Machine Sparky Mega Knight
The Log Magic Archer Goblin Machine Mega Knight
The Log Magic Archer Sparky Mega Knight
The Log Sparky
The Log
The Log Magic Archer Goblin Machine Sparky Mega Knight
The Log Bandit Electro Wizard Magic Archer Sparky
The Log Bandit Magic Archer Sparky Mega Knight
The Log Bandit Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
The Log Bandit Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Sparky Mega Knight
The Log Magic Archer Sparky
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Sparky Mega Knight
The Log Magic Archer
Sparky
Sparky Mega Knight
The Log Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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