My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Mega Minion Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Rascals Inferno Tower Giant Skeleton
The Log
Skeletons Rascals Giant Skeleton
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Rascals
Royal Delivery
Skeletons Rascals Mega Minion Giant Skeleton
Fireball
Rascals Mega Minion Inferno Tower
Poison
Rascals Mega Minion Inferno Tower
Lightning
Mega Minion Inferno Tower Goblinstein
Rocket
Rascals Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Mega Minion Fireball Rascals Inferno Tower Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Mega Minion Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rascals
Mega Minion
Mega Minion
Rascals Fireball Giant Skeleton
Fireball
Mega Minion
Inferno Tower
Rage
Giant Skeleton
Giant Skeleton
Mega Minion Rage
Goblinstein

Defense Synergies 0 7

Skeletons
Mega Minion Inferno Tower Giant Skeleton
Rascals
Inferno Tower
Mega Minion
Skeletons Inferno Tower Giant Skeleton
Fireball
Inferno Tower
Inferno Tower
Skeletons Rascals Mega Minion Fireball
Rage
Giant Skeleton
Skeletons Mega Minion
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower
Inferno Tower Skeletons Rascals Mega Minion
Inferno Tower Skeletons Rascals Mega Minion Giant Skeleton
Inferno Tower Skeletons Rascals Mega Minion
Fireball Giant Skeleton
Fireball Skeletons Rascals Mega Minion
Mega Minion Inferno Tower Rascals Fireball
Rascals Fireball Inferno Tower Giant Skeleton
Inferno Tower Skeletons Rascals
Skeletons Rascals Inferno Tower Giant Skeleton
Skeletons Rascals Mega Minion Fireball Giant Skeleton
Mega Minion Inferno Tower Rascals Fireball
Inferno Tower Skeletons Rascals Fireball Giant Skeleton
Fireball Rascals Mega Minion
Inferno Tower Rascals
Inferno Tower Rascals Fireball
Skeletons Rascals Fireball Inferno Tower
Fireball Rascals Mega Minion
Rascals Mega Minion Fireball Giant Skeleton
Inferno Tower
Rascals Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Fireball Inferno Tower Giant Skeleton
Fireball Mega Minion
Giant Skeleton Skeletons Rascals Inferno Tower
Giant Skeleton Rascals Fireball Inferno Tower
Inferno Tower Giant Skeleton Skeletons Rascals
Fireball Skeletons Rascals
Rascals Skeletons Mega Minion Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Rascals
Giant Skeleton Skeletons Mega Minion Fireball Inferno Tower
Inferno Tower Skeletons Mega Minion
Rascals Mega Minion Inferno Tower Giant Skeleton
Fireball Giant Skeleton
Rascals Giant Skeleton Skeletons Fireball Inferno Tower
Rascals Fireball
Rascals Inferno Tower Skeletons Mega Minion Fireball Giant Skeleton
Rascals Mega Minion Fireball Inferno Tower Giant Skeleton
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Giant Skeleton
Fireball
Fireball Giant Skeleton
Rascals Fireball Giant Skeleton
Fireball
Fireball Mega Minion
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Mega Minion
Fireball
Fireball Rascals Mega Minion
Fireball
Fireball Giant Skeleton
Mega Minion
Rascals Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball

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