My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Hunter Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Hunter
The Log
Skeletons Mini P.E.K.K.A Hog Rider Hunter Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Hog Rider Hunter Prince
Fireball
Hog Rider Hunter
Poison
Hunter
Lightning
Mini P.E.K.K.A Hunter Prince
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mini P.E.K.K.A Hog Rider Freeze Hunter Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Mini P.E.K.K.A Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Hog Rider Hunter The Log Mega Knight
Hog Rider
Freeze The Log Mini P.E.K.K.A Hunter Prince Mega Knight
Freeze
Hog Rider
Hunter
Mini P.E.K.K.A Hog Rider Prince Mega Knight
Prince
Mega Knight Hog Rider Hunter The Log
The Log
Hog Rider Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Hog Rider Hunter The Log

Defense Synergies 2 12

Skeletons
Mini P.E.K.K.A Hunter Prince The Log
Mini P.E.K.K.A
The Log Skeletons Freeze Hunter
Hog Rider
Freeze
Mini P.E.K.K.A Hunter Mega Knight
Hunter
Skeletons Mini P.E.K.K.A Freeze Prince The Log Mega Knight
Prince
The Log Skeletons Hunter
The Log
Mini P.E.K.K.A Prince Skeletons Hunter Mega Knight
Mega Knight
Freeze Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Hunter Skeletons Prince The Log Mega Knight
Mini P.E.K.K.A Hunter Prince Mega Knight Skeletons Freeze
Mini P.E.K.K.A Hunter Prince Skeletons Mega Knight
Mini P.E.K.K.A Prince The Log Mega Knight
Freeze The Log Skeletons Hunter Mega Knight
Hunter Freeze
The Log Mega Knight
Mini P.E.K.K.A Hunter Skeletons Prince
Skeletons Mini P.E.K.K.A Hunter Prince Mega Knight
Skeletons Freeze Hunter The Log Mega Knight
Hunter
Mini P.E.K.K.A Hunter Prince Mega Knight Skeletons Freeze The Log
Mega Knight Mini P.E.K.K.A Freeze Hunter Prince The Log
Mini P.E.K.K.A Hunter Prince Mega Knight
Mini P.E.K.K.A Freeze Hunter Prince The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Hunter Prince
Mega Knight Hunter Prince The Log
Freeze Hunter The Log Mega Knight
Mini P.E.K.K.A Hunter Prince
Mega Knight Mini P.E.K.K.A Hunter Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Prince
Mini P.E.K.K.A Hunter Prince The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Hunter Prince The Log
Mini P.E.K.K.A Hunter Prince Mega Knight The Log
Skeletons Mini P.E.K.K.A Hunter Prince Mega Knight
Skeletons Freeze Hunter
Mini P.E.K.K.A Prince Skeletons Hunter
Mini P.E.K.K.A Mega Knight Hunter Prince
Freeze Mega Knight Skeletons Mini P.E.K.K.A Prince The Log
Skeletons
Mega Knight Mini P.E.K.K.A Hunter Prince
Mega Knight Prince The Log
Mini P.E.K.K.A Prince Mega Knight Skeletons Hunter
Mega Knight
Skeletons Mini P.E.K.K.A Freeze Hunter Prince The Log
Mega Knight Mini P.E.K.K.A Freeze Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Freeze Prince The Log
The Log Mega Knight
Freeze Hunter
The Log
The Log Freeze Hunter
The Log
Mini P.E.K.K.A Prince
Prince The Log
Hunter The Log
Freeze
Prince The Log
Hunter The Log
The Log Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Hunter Prince The Log Mega Knight
The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Freeze The Log Hunter Mega Knight
The Log Hunter
Prince The Log Mega Knight
The Log
Hunter
Freeze
Mini P.E.K.K.A
Hunter The Log Mega Knight
Freeze
Prince Mega Knight
The Log
Freeze Prince
Hunter
Freeze
The Log
Mini P.E.K.K.A Hunter Prince Mega Knight
The Log
Prince Mega Knight
Freeze The Log
Freeze Prince The Log Mega Knight

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