My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Tombstone Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Tombstone Balloon
Zap
Skeletons Minions Tombstone Balloon
Barbarian Barrel
Skeletons Tombstone Wizard
The Log
Skeletons Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Minions Tombstone
Royal Delivery
Skeletons Minions Wizard Balloon P.E.K.K.A
Fireball
Minions Tombstone Wizard Balloon
Poison
Minions Tombstone Wizard Balloon
Lightning
Ice Golem Tombstone Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Arrows Minions Tombstone Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Arrows Minions

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon P.E.K.K.A
Minions
Ice Golem Balloon P.E.K.K.A
Ice Golem
Balloon Minions
Tombstone
Wizard
Balloon P.E.K.K.A
Balloon
Arrows Ice Golem Minions Wizard
P.E.K.K.A
Arrows Minions Wizard

Defense Synergies 1 13

Skeletons
Minions Ice Golem Tombstone Wizard P.E.K.K.A
Arrows
Ice Golem Tombstone P.E.K.K.A
Minions
Ice Golem Skeletons Tombstone P.E.K.K.A
Ice Golem
Minions Skeletons Arrows Wizard
Tombstone
Skeletons Arrows Minions Wizard
Wizard
Skeletons Ice Golem Tombstone P.E.K.K.A
Balloon
P.E.K.K.A
Skeletons Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Tombstone Wizard
P.E.K.K.A Skeletons Minions Tombstone
P.E.K.K.A Skeletons Minions Tombstone
P.E.K.K.A Skeletons Minions Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Skeletons Minions
Minions Arrows Tombstone Wizard
Arrows Ice Golem P.E.K.K.A
P.E.K.K.A Skeletons Minions Tombstone
Skeletons Ice Golem
Minions Skeletons Arrows Ice Golem Tombstone Wizard
Arrows Minions Wizard
Tombstone P.E.K.K.A Skeletons Minions Wizard
Wizard Arrows Minions Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A
Wizard Skeletons Arrows Minions Tombstone P.E.K.K.A
Arrows Tombstone Minions Wizard
Arrows Wizard Minions Ice Golem Tombstone
P.E.K.K.A
Wizard Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Tombstone P.E.K.K.A
Arrows Ice Golem Wizard
Tombstone P.E.K.K.A Skeletons Minions Ice Golem
P.E.K.K.A Ice Golem
P.E.K.K.A Skeletons Tombstone
Arrows Wizard Skeletons Minions Ice Golem
P.E.K.K.A Skeletons Minions Ice Golem Tombstone
P.E.K.K.A
P.E.K.K.A Skeletons Minions Ice Golem Tombstone
P.E.K.K.A Skeletons Tombstone
P.E.K.K.A Minions Tombstone
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Ice Golem Tombstone Wizard
Wizard
Tombstone Skeletons Minions Ice Golem P.E.K.K.A
Arrows Minions Ice Golem Wizard P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows
Arrows
Arrows Ice Golem
Wizard Arrows
Arrows Wizard Minions Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Ice Golem
Arrows Minions
Arrows Ice Golem
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Ice Golem Wizard
Minions Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Tombstone
Arrows Wizard
Arrows
Wizard
Arrows Ice Golem Wizard
Arrows
P.E.K.K.A
Minions

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