My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Gang Elite Barbarians
Giant Snowball
Skeletons Minions Goblin Gang
Zap
Skeletons Minions Goblin Gang Firecracker
Barbarian Barrel
Skeletons Goblin Gang Firecracker Elite Barbarians Valkyrie
The Log
Skeletons Goblin Gang Firecracker Elite Barbarians
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Minions Goblin Gang Firecracker
Royal Delivery
Skeletons Minions Goblin Gang Firecracker Elite Barbarians Valkyrie
Fireball
Minions Goblin Gang Firecracker Elite Barbarians
Poison
Minions Goblin Gang Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Goblin Gang Firecracker Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Mega Knight
Minions
Mega Knight Firecracker Elite Barbarians Valkyrie
Goblin Gang
Firecracker Valkyrie
Firecracker
Minions Goblin Gang Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Arrows Valkyrie Minions Firecracker Mega Knight
Valkyrie
Elite Barbarians Minions Goblin Gang Firecracker
Mega Knight
Minions Arrows Firecracker Elite Barbarians

Defense Synergies 4 10

Skeletons
Minions Firecracker Elite Barbarians
Arrows
Mega Knight Valkyrie
Minions
Valkyrie Skeletons Firecracker Mega Knight
Goblin Gang
Firecracker Valkyrie
Firecracker
Valkyrie Skeletons Minions Goblin Gang Mega Knight
Elite Barbarians
Valkyrie Skeletons Mega Knight
Valkyrie
Minions Firecracker Elite Barbarians Arrows Goblin Gang
Mega Knight
Arrows Minions Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Elite Barbarians Skeletons Minions Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Skeletons Minions Elite Barbarians Valkyrie
Elite Barbarians Skeletons Minions Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker Elite Barbarians Valkyrie Mega Knight
Arrows Goblin Gang Skeletons Minions Firecracker Valkyrie Mega Knight
Minions Arrows Goblin Gang Firecracker
Arrows Valkyrie Mega Knight
Skeletons Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Firecracker Valkyrie Mega Knight
Minions Goblin Gang Valkyrie Skeletons Arrows Firecracker Mega Knight
Arrows Minions Goblin Gang Firecracker
Mega Knight Skeletons Minions Goblin Gang Elite Barbarians Valkyrie
Valkyrie Mega Knight Arrows Minions Goblin Gang Firecracker
Elite Barbarians Goblin Gang Mega Knight
Goblin Gang Elite Barbarians Mega Knight
Mega Knight Skeletons Arrows Minions Goblin Gang Firecracker Elite Barbarians Valkyrie
Arrows Valkyrie Mega Knight Minions Goblin Gang Firecracker Elite Barbarians
Arrows Valkyrie Minions Firecracker Mega Knight
Elite Barbarians
Goblin Gang Valkyrie Mega Knight Arrows Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Skeletons Elite Barbarians
Arrows Goblin Gang Firecracker Elite Barbarians Valkyrie Mega Knight
Goblin Gang Mega Knight Skeletons Minions Elite Barbarians Valkyrie
Goblin Gang Valkyrie Mega Knight Elite Barbarians
Skeletons Goblin Gang Elite Barbarians Valkyrie Mega Knight
Arrows Firecracker Skeletons Minions Goblin Gang
Goblin Gang Skeletons Minions Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Skeletons Minions Firecracker Elite Barbarians Valkyrie
Skeletons Goblin Gang
Mega Knight Minions Elite Barbarians Valkyrie
Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Skeletons Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Elite Barbarians Skeletons Minions Firecracker Valkyrie
Arrows Minions Valkyrie Mega Knight Firecracker Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Goblin Gang Elite Barbarians
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Minions Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Minions Firecracker
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions Goblin Gang
Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Minions Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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