My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Witch Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Baby Dragon Witch Lumberjack
Zap
Skeletons Minions Witch
Barbarian Barrel
Skeletons Valkyrie Witch Lumberjack
The Log
Skeletons Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Valkyrie Baby Dragon Witch Lumberjack
Fireball
Minions Baby Dragon Witch Lumberjack
Poison
Minions Witch
Lightning
Valkyrie Baby Dragon Witch Lumberjack Monk
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Fireball Valkyrie Baby Dragon Lumberjack Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Minions Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Valkyrie Baby Dragon Lumberjack
Fireball
Baby Dragon
Valkyrie
Lumberjack Minions Baby Dragon Witch
Baby Dragon
Minions Fireball Valkyrie Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Minions Baby Dragon Witch
Monk

Defense Synergies 1 15

Skeletons
Minions Baby Dragon Witch Lumberjack Monk
Minions
Valkyrie Skeletons Baby Dragon Lumberjack
Fireball
Valkyrie Lumberjack
Valkyrie
Minions Fireball Baby Dragon Witch Lumberjack
Baby Dragon
Skeletons Minions Valkyrie Witch Lumberjack
Witch
Skeletons Valkyrie Baby Dragon Lumberjack
Lumberjack
Skeletons Minions Fireball Valkyrie Baby Dragon Witch
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Baby Dragon
Lumberjack Skeletons Minions Valkyrie Witch Monk
Witch Lumberjack Skeletons Minions Valkyrie
Witch Lumberjack Skeletons Minions Valkyrie Monk
Fireball Valkyrie Lumberjack Monk
Fireball Skeletons Minions Valkyrie Baby Dragon Lumberjack
Minions Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon Monk
Witch Skeletons Minions Lumberjack
Skeletons Valkyrie Lumberjack
Minions Valkyrie Witch Skeletons Fireball Baby Dragon Lumberjack
Minions Fireball Baby Dragon Witch
Lumberjack Skeletons Minions Fireball Valkyrie Witch
Fireball Valkyrie Minions Baby Dragon Witch Lumberjack
Lumberjack
Monk Fireball Lumberjack
Skeletons Minions Fireball Valkyrie Witch Lumberjack
Fireball Minions Valkyrie Baby Dragon Witch Lumberjack
Valkyrie Baby Dragon Witch Minions Fireball Lumberjack
Lumberjack
Valkyrie Minions Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Fireball Witch
Fireball Valkyrie Baby Dragon Lumberjack Monk
Lumberjack Skeletons Minions Valkyrie Witch
Valkyrie Lumberjack Fireball Monk
Skeletons Valkyrie Witch Lumberjack
Fireball Skeletons Minions Baby Dragon Witch Monk
Skeletons Minions Fireball Valkyrie Witch Lumberjack
Valkyrie Lumberjack
Skeletons Minions Fireball Valkyrie Baby Dragon Witch Monk
Witch Skeletons
Minions Valkyrie Witch Lumberjack
Monk Fireball Valkyrie
Skeletons Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Baby Dragon Witch
Witch Skeletons Minions Fireball Valkyrie Baby Dragon Lumberjack Monk
Minions Valkyrie Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Monk
Fireball Monk Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Minions Baby Dragon Witch Monk
Baby Dragon Witch
Fireball Baby Dragon
Fireball Monk
Minions Fireball Lumberjack
Monk Fireball Valkyrie
Fireball Monk Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon Monk
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Monk Fireball
Minions
Fireball Baby Dragon Monk
Fireball Valkyrie Baby Dragon Witch Monk
Minions Fireball Baby Dragon Monk
Fireball
Monk
Fireball Baby Dragon Monk
Fireball Valkyrie Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Monk
Fireball Baby Dragon Witch Monk
Fireball Baby Dragon
Fireball Baby Dragon Witch
Minions Fireball Witch
Fireball
Fireball
Fireball Monk
Fireball Monk
Minions Fireball Witch
Fireball Baby Dragon Witch Monk
Fireball
Fireball Valkyrie Baby Dragon Lumberjack
Fireball Baby Dragon
Monk Fireball
Minions Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Monk

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