My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant Inferno Dragon
Giant Snowball
Skeletons Bats Inferno Dragon Lumberjack
Zap
Skeletons Bats Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Royal Ghost Lumberjack
The Log
Skeletons Royal Giant Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Royal Ghost Inferno Dragon Lumberjack
Fireball
Inferno Dragon Lumberjack
Poison
Bats
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Royal Ghost Inferno Dragon Lumberjack Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Inferno Dragon Lumberjack
Royal Giant
Bats The Log Royal Ghost Lumberjack
The Log
Royal Giant Lumberjack
Royal Ghost
Royal Giant Lumberjack
Inferno Dragon
Bats
Lumberjack
Bats Royal Giant The Log Royal Ghost
Goblin Machine

Defense Synergies 0 11

Skeletons
Bats The Log Royal Ghost Inferno Dragon Lumberjack
Bats
Skeletons The Log Inferno Dragon Lumberjack
Royal Giant
The Log
Skeletons Bats Royal Ghost Inferno Dragon Lumberjack
Royal Ghost
Skeletons The Log
Inferno Dragon
Skeletons Bats The Log
Lumberjack
Skeletons Bats The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Lumberjack Skeletons Bats The Log
Lumberjack Skeletons Bats Inferno Dragon
Inferno Dragon Lumberjack Skeletons Bats
The Log Lumberjack
The Log Skeletons Bats Royal Ghost Lumberjack
Bats Inferno Dragon
The Log
Inferno Dragon Skeletons Lumberjack
Skeletons Royal Ghost Lumberjack
Bats Skeletons The Log Royal Ghost Lumberjack
Inferno Dragon Bats
Lumberjack Skeletons Bats The Log
Bats The Log Royal Ghost Lumberjack
Inferno Dragon Lumberjack
The Log Inferno Dragon Lumberjack
Skeletons Bats Lumberjack
Bats The Log Royal Ghost Lumberjack
The Log Bats Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Royal Ghost Bats The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Royal Ghost
The Log Royal Ghost Inferno Dragon Lumberjack
Lumberjack Skeletons Bats The Log
Lumberjack Bats The Log
Skeletons Inferno Dragon Lumberjack
Skeletons Bats
Skeletons Bats Lumberjack
Inferno Dragon Lumberjack
Skeletons Bats The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats Lumberjack
The Log
Skeletons Lumberjack
Skeletons Bats The Log Inferno Dragon Lumberjack
Bats The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
The Log
The Log
Bats Goblin Machine
The Log
The Log
The Log
Bats Lumberjack
The Log Goblin Machine
The Log
The Log
The Log
The Log
Bats
The Log Goblin Machine
The Log Goblin Machine
The Log
The Log
The Log
The Log Goblin Machine
Inferno Dragon
The Log Royal Ghost
The Log
The Log
Bats
Bats
The Log
The Log
Bats
The Log
Lumberjack
The Log
Bats The Log
Bats
The Log Royal Ghost
Inferno Dragon

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