My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon Inferno Dragon
Giant Snowball
Skeletons Balloon Inferno Dragon Lumberjack
Zap
Skeletons Balloon Inferno Dragon
Barbarian Barrel
Skeletons Electro Wizard Lumberjack
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Balloon P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Freeze Electro Wizard Inferno Dragon Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Freeze Electro Wizard

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Rage
Balloon Electro Wizard
Freeze
Balloon
Balloon
Rage Freeze Lumberjack Electro Wizard
P.E.K.K.A
Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Rage Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon P.E.K.K.A Electro Wizard

Defense Synergies 0 9

Skeletons
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Rage
Freeze
Electro Wizard Lumberjack
Balloon
P.E.K.K.A
Skeletons Electro Wizard
Electro Wizard
Skeletons Freeze P.E.K.K.A Inferno Dragon Lumberjack
Inferno Dragon
Skeletons Electro Wizard
Lumberjack
Skeletons Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Skeletons Electro Wizard
P.E.K.K.A Lumberjack Skeletons Freeze Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Skeletons Electro Wizard
P.E.K.K.A Lumberjack
Freeze Skeletons Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Freeze
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Lumberjack
Skeletons Electro Wizard Lumberjack
Electro Wizard Skeletons Freeze Lumberjack
Inferno Dragon Electro Wizard
P.E.K.K.A Lumberjack Skeletons Freeze Electro Wizard
Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack
Freeze P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Skeletons P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Lumberjack
Freeze Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Skeletons Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Skeletons Inferno Dragon Lumberjack
Skeletons Freeze Electro Wizard
P.E.K.K.A Skeletons Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Freeze P.E.K.K.A Electro Wizard Skeletons Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Lumberjack
Electro Wizard Skeletons Freeze P.E.K.K.A Inferno Dragon Lumberjack
Freeze P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Electro Wizard
Freeze
Freeze
Freeze
Electro Wizard Lumberjack
Electro Wizard
Freeze
Freeze
Electro Wizard
Freeze
Inferno Dragon
Electro Wizard
Electro Wizard
Electro Wizard Freeze
Freeze Electro Wizard
P.E.K.K.A
Electro Wizard Freeze
Electro Wizard
Freeze
Electro Wizard Lumberjack
P.E.K.K.A
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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