My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Cannon Cart P.E.K.K.A Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Cannon Cart
Giant Snowball
Skeletons Goblin Barrel Guards
Zap
Skeletons Goblin Barrel Guards Cannon Cart
Barbarian Barrel
Skeletons Goblin Barrel Guards Cannon Cart Magic Archer
The Log
Skeletons Goblin Barrel Guards Cannon Cart
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Goblin Barrel Guards
Royal Delivery
Skeletons Goblin Barrel Guards Cannon Cart P.E.K.K.A Magic Archer
Fireball
Goblin Barrel Cannon Cart Magic Archer
Poison
Guards Magic Archer
Lightning
Cannon Cart Magic Archer Goblinstein
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Delivery Goblin Barrel Guards Magic Archer Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Royal Delivery Goblin Barrel Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Delivery
Goblin Barrel
Guards Cannon Cart P.E.K.K.A
Guards
Goblin Barrel
Cannon Cart
Goblin Barrel Magic Archer
P.E.K.K.A
Magic Archer Goblin Barrel
Magic Archer
P.E.K.K.A Cannon Cart
Goblinstein

Defense Synergies 0 11

Skeletons
Royal Delivery Cannon Cart P.E.K.K.A Magic Archer
Royal Delivery
Skeletons Guards Cannon Cart P.E.K.K.A Magic Archer
Goblin Barrel
Guards
Royal Delivery Cannon Cart Magic Archer
Cannon Cart
Skeletons Royal Delivery Guards Magic Archer
P.E.K.K.A
Skeletons Royal Delivery
Magic Archer
Skeletons Royal Delivery Guards Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Magic Archer
P.E.K.K.A Skeletons Royal Delivery Cannon Cart
P.E.K.K.A Skeletons Royal Delivery Cannon Cart
P.E.K.K.A Skeletons Guards Cannon Cart
Royal Delivery P.E.K.K.A
Royal Delivery Skeletons Guards Cannon Cart Magic Archer
Royal Delivery Magic Archer
Cannon Cart P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons
Guards Skeletons Royal Delivery Cannon Cart
Guards Skeletons Royal Delivery Cannon Cart Magic Archer
Royal Delivery Magic Archer
P.E.K.K.A Skeletons Royal Delivery Guards Cannon Cart
Royal Delivery Guards Cannon Cart P.E.K.K.A Magic Archer
P.E.K.K.A Cannon Cart
Royal Delivery P.E.K.K.A
Skeletons Royal Delivery Cannon Cart P.E.K.K.A
Royal Delivery Guards Cannon Cart Magic Archer
Royal Delivery Guards Cannon Cart Magic Archer
P.E.K.K.A Cannon Cart
Royal Delivery Guards Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Delivery Cannon Cart P.E.K.K.A
Royal Delivery Cannon Cart Magic Archer
Royal Delivery Guards P.E.K.K.A Skeletons Cannon Cart
Guards P.E.K.K.A Royal Delivery Cannon Cart
P.E.K.K.A Skeletons Royal Delivery Guards Cannon Cart
Royal Delivery Skeletons Magic Archer
Royal Delivery Guards P.E.K.K.A Skeletons Cannon Cart
P.E.K.K.A Royal Delivery Cannon Cart
Royal Delivery P.E.K.K.A Skeletons Cannon Cart Magic Archer
P.E.K.K.A Skeletons Royal Delivery Guards
P.E.K.K.A Guards Cannon Cart
P.E.K.K.A Royal Delivery Guards
Royal Delivery Cannon Cart P.E.K.K.A Skeletons Guards
Cannon Cart Magic Archer
Guards Skeletons Royal Delivery Cannon Cart P.E.K.K.A Magic Archer
Royal Delivery Cannon Cart P.E.K.K.A Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Magic Archer
Cannon Cart Magic Archer
Cannon Cart Guards
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Guards
Cannon Cart Magic Archer
Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Cannon Cart Magic Archer
Magic Archer Cannon Cart
Magic Archer
Magic Archer
Magic Archer
Cannon Cart
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Guards
Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Guards Cannon Cart Magic Archer
Magic Archer
Cannon Cart Magic Archer
Magic Archer
Cannon Cart P.E.K.K.A
Guards Magic Archer
Magic Archer
Cannon Cart Magic Archer
Cannon Cart P.E.K.K.A

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