My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Giant Clone Night Witch
Giant Snowball
Skeletons Skeleton Barrel Clone Princess Night Witch
Zap
Skeletons Skeleton Barrel Royal Giant Clone Princess Night Witch
Barbarian Barrel
Skeletons Skeleton Barrel Clone Princess Night Witch
The Log
Skeletons Skeleton Barrel Royal Giant Mini P.E.K.K.A Clone Princess
Earthquake
Skeletons Clone
Arrows
Skeletons Skeleton Barrel Clone Princess Night Witch
Royal Delivery
Skeletons Skeleton Barrel Mini P.E.K.K.A Clone Princess Night Witch
Fireball
Skeleton Barrel Clone Princess Night Witch
Poison
Skeleton Barrel Clone Princess Night Witch
Lightning
Mini P.E.K.K.A Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Clone Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Barrel Clone Void Princess Mini P.E.K.K.A Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Skeleton Barrel Clone Void

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Royal Giant Clone Mini P.E.K.K.A Princess
Royal Giant
Skeleton Barrel Void Princess Night Witch
Mini P.E.K.K.A
Skeleton Barrel Princess
Clone
Skeleton Barrel Night Witch
Void
Royal Giant
Princess
Skeleton Barrel Royal Giant Mini P.E.K.K.A
Night Witch
Clone Royal Giant

Defense Synergies 0 4

Skeletons
Mini P.E.K.K.A Princess Night Witch
Skeleton Barrel
Royal Giant
Mini P.E.K.K.A
Skeletons Princess
Clone
Void
Princess
Skeletons Mini P.E.K.K.A
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Void
Mini P.E.K.K.A Skeletons Night Witch
Mini P.E.K.K.A Skeletons Void Night Witch
Mini P.E.K.K.A Night Witch Skeletons
Mini P.E.K.K.A Princess
Skeletons Night Witch
Void Princess Night Witch
Skeleton Barrel Void
Mini P.E.K.K.A Skeletons Princess Night Witch
Skeletons Mini P.E.K.K.A Night Witch
Skeletons Princess Night Witch
Princess Night Witch
Mini P.E.K.K.A Night Witch Skeletons
Mini P.E.K.K.A Princess Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Night Witch
Night Witch
Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Void
Void Skeleton Barrel Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Night Witch
Skeletons Mini P.E.K.K.A Night Witch
Skeletons Skeleton Barrel Princess
Mini P.E.K.K.A Skeletons Void Night Witch
Mini P.E.K.K.A
Void Skeletons Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Void
Mini P.E.K.K.A Skeletons Night Witch
Princess
Skeletons Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Princess
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Princess
Void Skeleton Barrel Princess
Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Void Skeleton Barrel
Mini P.E.K.K.A Void Night Witch
Void Skeleton Barrel Princess
Void Princess
Skeleton Barrel Void Princess
Skeleton Barrel Void Princess
Princess Skeleton Barrel
Skeleton Barrel Princess
Skeleton Barrel Princess
Mini P.E.K.K.A Night Witch
Void Skeleton Barrel Mini P.E.K.K.A Princess
Skeleton Barrel Princess
Void Night Witch
Void Princess
Void
Skeleton Barrel Void
Princess
Void Skeleton Barrel Princess
Void Skeleton Barrel Princess
Void Skeleton Barrel
Princess Night Witch
Skeleton Barrel Void
Mini P.E.K.K.A Void Night Witch
Void Night Witch
Void Princess
Princess
Skeleton Barrel Void Princess Night Witch
Princess
Void Mini P.E.K.K.A Princess
Skeleton Barrel Princess
Void
Princess
Void Princess
Void Skeleton Barrel Princess

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