My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tesla Giant Skeleton Mother Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Skeleton Barrel Clone
Zap
Skeletons Skeleton Barrel Clone Sparky
Barbarian Barrel
Skeletons Skeleton Barrel Tesla Clone Giant Skeleton Sparky
The Log
Skeletons Skeleton Barrel Clone Giant Skeleton Sparky
Earthquake
Skeletons Tesla Clone
Arrows
Skeletons Skeleton Barrel Clone
Royal Delivery
Skeletons Skeleton Barrel Clone Giant Skeleton Mother Witch Sparky
Fireball
Skeleton Barrel Tesla Clone Mother Witch Sparky
Poison
Skeleton Barrel Clone Mother Witch Sparky
Lightning
Tesla Mother Witch Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Giant Skeleton Mother Witch Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Skeleton Barrel Clone Tesla Mother Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Skeleton Barrel Clone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Clone Mirror Giant Skeleton Sparky
Tesla
Mirror
Skeleton Barrel Giant Skeleton Sparky
Clone
Skeleton Barrel Giant Skeleton Sparky
Giant Skeleton
Clone Skeleton Barrel Mirror Mother Witch Sparky
Mother Witch
Giant Skeleton
Sparky
Skeleton Barrel Mirror Clone Giant Skeleton

Defense Synergies 2 5

Skeletons
Tesla Giant Skeleton Sparky
Skeleton Barrel
Tesla
Skeletons Mirror Mother Witch
Mirror
Tesla Sparky
Clone
Giant Skeleton
Skeletons Mother Witch
Mother Witch
Tesla Giant Skeleton
Sparky
Skeletons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Sparky
Sparky Skeletons Tesla
Tesla Sparky Skeletons Giant Skeleton
Tesla Sparky Skeletons
Giant Skeleton Sparky
Skeletons Tesla Mother Witch
Tesla
Skeleton Barrel Tesla Giant Skeleton Sparky
Tesla Sparky Skeletons
Skeletons Tesla Giant Skeleton Sparky
Mother Witch Skeletons Tesla Giant Skeleton
Tesla
Tesla Sparky Skeletons Giant Skeleton
Sparky Tesla
Sparky Tesla
Tesla Sparky
Tesla Sparky Skeletons
Tesla
Tesla Giant Skeleton Mother Witch
Sparky Tesla
Tesla Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton Sparky
Skeleton Barrel Tesla
Giant Skeleton Skeletons Sparky
Giant Skeleton Tesla Sparky
Giant Skeleton Skeletons Tesla Sparky
Mother Witch Skeletons Skeleton Barrel Tesla
Sparky Skeletons Tesla Giant Skeleton
Giant Skeleton Tesla Sparky
Giant Skeleton Skeletons Sparky
Skeletons Tesla Sparky
Tesla Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Skeletons Tesla Sparky
Tesla Sparky
Tesla Sparky Skeletons Giant Skeleton
Tesla Giant Skeleton Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky
Sparky
Mother Witch Skeleton Barrel
Sparky
Skeleton Barrel
Skeleton Barrel
Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky
Sparky
Skeleton Barrel Sparky
Skeleton Barrel Mother Witch
Giant Skeleton Sparky
Sparky
Skeleton Barrel
Mother Witch Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Mother Witch Sparky
Skeleton Barrel
Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Skeleton Barrel
Sparky
Skeleton Barrel
Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky
Sparky
Sparky

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