My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Hog Rider
Zap
Skeletons Archers Firecracker
Barbarian Barrel
Skeletons Archers Knight Firecracker Bomb Tower
The Log
Skeletons Archers Firecracker Hog Rider
Earthquake
Skeletons Archers Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Archers Firecracker
Royal Delivery
Skeletons Archers Knight Firecracker Hog Rider
Fireball
Archers Firecracker Bomb Tower Hog Rider
Poison
Archers Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Archers Knight Firecracker Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Archers

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Archers Knight Firecracker The Log
Archers
Knight Giant Snowball Hog Rider
Knight
Archers Firecracker Hog Rider Giant Snowball The Log
Firecracker
Knight Hog Rider Giant Snowball
Bomb Tower
Hog Rider
Giant Snowball Knight Firecracker The Log Archers
The Log
Hog Rider Giant Snowball Knight

Defense Synergies 5 16

Skeletons
Giant Snowball Archers Knight Firecracker Bomb Tower The Log
Giant Snowball
Skeletons Archers Knight Firecracker Bomb Tower The Log
Archers
Knight Skeletons Giant Snowball Firecracker Bomb Tower The Log
Knight
Archers Firecracker Bomb Tower Skeletons Giant Snowball The Log
Firecracker
Knight The Log Skeletons Giant Snowball Archers Bomb Tower
Bomb Tower
Knight The Log Skeletons Giant Snowball Archers Firecracker
Hog Rider
The Log
Firecracker Bomb Tower Skeletons Giant Snowball Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Skeletons Knight Firecracker The Log
Bomb Tower Skeletons Giant Snowball Archers Knight
Bomb Tower Skeletons Knight Firecracker
Firecracker Bomb Tower The Log
The Log Skeletons Giant Snowball Archers Firecracker Bomb Tower
Giant Snowball Archers Firecracker Bomb Tower
Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Giant Snowball Archers Firecracker
Archers Skeletons Giant Snowball Knight Firecracker Bomb Tower The Log
Giant Snowball Archers Firecracker
Bomb Tower Skeletons Giant Snowball Knight The Log
Bomb Tower Giant Snowball Firecracker The Log
Knight Bomb Tower
Bomb Tower Giant Snowball The Log
Bomb Tower Skeletons Knight Firecracker
Bomb Tower Giant Snowball Archers Knight Firecracker The Log
Giant Snowball Bomb Tower The Log Archers Knight Firecracker
Bomb Tower
Giant Snowball Archers Knight Firecracker Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Archers
Giant Snowball Archers Knight Firecracker Bomb Tower The Log
Skeletons Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Firecracker Skeletons Giant Snowball Archers Bomb Tower
Skeletons Archers Knight Bomb Tower
Knight Bomb Tower
Skeletons Giant Snowball Knight Firecracker Bomb Tower The Log
Skeletons
Knight Bomb Tower
Giant Snowball The Log
Skeletons Knight Bomb Tower
Archers Firecracker Bomb Tower
Skeletons Archers Knight Firecracker Bomb Tower The Log
Giant Snowball Archers Firecracker Bomb Tower The Log
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Giant Snowball The Log
The Log
Knight Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Archers Firecracker The Log
The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Knight The Log
Giant Snowball Archers Firecracker
Giant Snowball Knight Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Giant Snowball Archers Firecracker The Log
Giant Snowball Firecracker The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log
Firecracker The Log Giant Snowball
Giant Snowball The Log
Firecracker The Log
Giant Snowball Archers Firecracker
Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Archers
Giant Snowball Archers Firecracker
The Log
Knight Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker
Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Giant Snowball Firecracker The Log
Firecracker

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