My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Fisherman
Giant Snowball
Skeletons Dart Goblin Goblin Barrel Fisherman
Zap
Skeletons Dart Goblin Goblin Barrel Fisherman
Barbarian Barrel
Skeletons Dart Goblin Goblin Barrel Electro Wizard
The Log
Skeletons Dart Goblin Goblin Barrel Fisherman
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Dart Goblin Goblin Barrel
Royal Delivery
Skeletons Dart Goblin Goblin Barrel Fisherman Electro Wizard
Fireball
Dart Goblin Goblin Barrel Fisherman Electro Wizard
Poison
Dart Goblin Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Rage Dart Goblin Goblin Barrel Fisherman Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball Rage Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Dart Goblin Goblin Barrel Electro Wizard
Dart Goblin
Goblin Barrel Giant Snowball
Rage
Electro Wizard
Goblin Barrel
Dart Goblin Giant Snowball
Freeze
Fisherman
Electro Wizard
Giant Snowball Rage

Defense Synergies 2 8

Skeletons
Dart Goblin Fisherman Giant Snowball Electro Wizard
Giant Snowball
Skeletons Dart Goblin Fisherman Electro Wizard
Dart Goblin
Skeletons Giant Snowball Fisherman Electro Wizard
Rage
Goblin Barrel
Freeze
Electro Wizard
Fisherman
Skeletons Giant Snowball Dart Goblin
Electro Wizard
Skeletons Giant Snowball Dart Goblin Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Skeletons Dart Goblin Fisherman Electro Wizard
Fisherman Skeletons Giant Snowball Dart Goblin Freeze Electro Wizard
Skeletons Dart Goblin Fisherman Electro Wizard
Freeze Skeletons Giant Snowball Dart Goblin Electro Wizard
Giant Snowball Dart Goblin Electro Wizard Freeze
Dart Goblin Electro Wizard
Skeletons Fisherman
Skeletons Giant Snowball Dart Goblin Fisherman Electro Wizard
Dart Goblin Electro Wizard Skeletons Giant Snowball Freeze Fisherman
Giant Snowball Dart Goblin Electro Wizard
Skeletons Giant Snowball Freeze Electro Wizard
Giant Snowball Dart Goblin Freeze Electro Wizard
Electro Wizard
Giant Snowball Freeze Fisherman Electro Wizard
Skeletons Fisherman Electro Wizard
Giant Snowball Dart Goblin Fisherman Electro Wizard
Giant Snowball Freeze Dart Goblin Fisherman Electro Wizard
Dart Goblin Fisherman Electro Wizard
Giant Snowball Dart Goblin Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Fisherman Electro Wizard
Electro Wizard Giant Snowball Fisherman
Skeletons Fisherman Electro Wizard
Fisherman Electro Wizard
Skeletons Fisherman
Skeletons Giant Snowball Dart Goblin Freeze Electro Wizard
Skeletons Dart Goblin Electro Wizard
Fisherman
Freeze Electro Wizard Skeletons Giant Snowball
Skeletons Dart Goblin
Dart Goblin
Giant Snowball Electro Wizard
Skeletons
Dart Goblin
Electro Wizard Skeletons Dart Goblin Freeze Fisherman
Giant Snowball Dart Goblin Freeze Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Giant Snowball Dart Goblin Fisherman Electro Wizard
Dart Goblin
Dart Goblin Freeze
Giant Snowball
Giant Snowball Dart Goblin Freeze
Dart Goblin
Giant Snowball Dart Goblin Freeze
Giant Snowball Dart Goblin Fisherman
Giant Snowball Fisherman Electro Wizard
Dart Goblin Fisherman Electro Wizard
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin Fisherman
Dart Goblin Freeze Fisherman
Giant Snowball Dart Goblin Fisherman
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball Freeze
Fisherman
Giant Snowball Dart Goblin Fisherman Electro Wizard
Giant Snowball Dart Goblin
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Freeze
Fisherman
Giant Snowball Dart Goblin Fisherman Electro Wizard
Giant Snowball Fisherman
Dart Goblin Fisherman
Giant Snowball Dart Goblin Electro Wizard
Electro Wizard Giant Snowball Dart Goblin Freeze
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Freeze Electro Wizard
Giant Snowball
Electro Wizard Dart Goblin Freeze
Giant Snowball Dart Goblin Electro Wizard
Freeze
Dart Goblin Electro Wizard
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin Freeze Electro Wizard
Giant Snowball Dart Goblin Electro Wizard
Giant Snowball Dart Goblin Freeze Electro Wizard
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: