My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Hog Rider Inferno Dragon
Giant Snowball
Skeletons Spear Goblins Hog Rider Inferno Dragon
Zap
Skeletons Spear Goblins Inferno Dragon
Barbarian Barrel
Skeletons Spear Goblins Knight
The Log
Skeletons Spear Goblins Hog Rider
Earthquake
Skeletons Spear Goblins Hog Rider
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Hog Rider Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Spear Goblins
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Barbarian Barrel Arrows Knight Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Barbarian Barrel Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Hog Rider Barbarian Barrel Inferno Dragon Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Spear Goblins Hog Rider Arrows Barbarian Barrel
Hog Rider
Spear Goblins Arrows Knight Barbarian Barrel Mega Knight
Barbarian Barrel
Spear Goblins Knight Hog Rider Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Arrows Hog Rider Barbarian Barrel

Defense Synergies 2 13

Skeletons
Spear Goblins Knight Barbarian Barrel Inferno Dragon
Spear Goblins
Knight Skeletons Arrows Barbarian Barrel Inferno Dragon Mega Knight
Arrows
Mega Knight Spear Goblins Knight Barbarian Barrel
Knight
Spear Goblins Skeletons Arrows Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Spear Goblins Arrows Knight Mega Knight
Inferno Dragon
Skeletons Spear Goblins Mega Knight
Mega Knight
Arrows Spear Goblins Barbarian Barrel Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Barbarian Barrel
Inferno Dragon Skeletons Knight Mega Knight
Mega Knight Skeletons Knight Inferno Dragon
Inferno Dragon Skeletons Knight Mega Knight
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Skeletons Spear Goblins Mega Knight
Inferno Dragon Spear Goblins Arrows
Arrows Barbarian Barrel Mega Knight
Inferno Dragon Skeletons
Knight Skeletons Spear Goblins Barbarian Barrel Mega Knight
Skeletons Spear Goblins Arrows Knight Barbarian Barrel Mega Knight
Arrows Inferno Dragon Spear Goblins
Mega Knight Skeletons Knight
Mega Knight Arrows Barbarian Barrel
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Knight
Arrows Mega Knight Spear Goblins Knight Barbarian Barrel
Arrows Barbarian Barrel Spear Goblins Knight Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Arrows Knight Barbarian Barrel
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Spear Goblins Barbarian Barrel
Arrows Knight Barbarian Barrel Inferno Dragon Mega Knight
Mega Knight Skeletons Spear Goblins Knight
Mega Knight Knight Barbarian Barrel
Skeletons Knight Inferno Dragon Mega Knight
Arrows Skeletons
Skeletons Spear Goblins Knight
Mega Knight Knight Inferno Dragon
Mega Knight Skeletons Spear Goblins Knight Barbarian Barrel Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Arrows
Mega Knight Skeletons Knight
Mega Knight
Skeletons Spear Goblins Knight Barbarian Barrel Inferno Dragon
Arrows Mega Knight Barbarian Barrel Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Spear Goblins
Arrows
Arrows Barbarian Barrel
Arrows
Arrows Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Spear Goblins Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Inferno Dragon
Arrows Barbarian Barrel
Arrows Mega Knight
Arrows Barbarian Barrel
Arrows
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight Mega Knight
Arrows
Arrows
Mega Knight
Barbarian Barrel Mega Knight
Inferno Dragon
Mega Knight

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