My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Knight Mega Minion Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Spear Goblins Mega Minion
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Knight Valkyrie Wizard
The Log
Skeletons Spear Goblins
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Knight Mega Minion Valkyrie Wizard
Fireball
Mega Minion Wizard
Poison
Spear Goblins Mega Minion Wizard
Lightning
Knight Mega Minion Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Knight Mega Minion Fireball Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Knight Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Knight Valkyrie Giant
Knight
Spear Goblins Mega Minion Fireball Wizard
Mega Minion
Knight Giant Fireball Valkyrie
Fireball
Knight Mega Minion Giant
Valkyrie
Spear Goblins Mega Minion Giant Wizard
Giant
Mega Minion Spear Goblins Fireball Valkyrie Wizard
Wizard
Knight Valkyrie Giant

Defense Synergies 2 12

Skeletons
Spear Goblins Knight Mega Minion Wizard
Spear Goblins
Knight Skeletons Mega Minion Valkyrie
Knight
Spear Goblins Mega Minion Skeletons Fireball Wizard
Mega Minion
Knight Skeletons Spear Goblins Valkyrie Wizard
Fireball
Knight Valkyrie
Valkyrie
Spear Goblins Mega Minion Fireball Wizard
Giant
Wizard
Skeletons Knight Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Fireball Valkyrie Wizard
Skeletons Knight Mega Minion Valkyrie
Skeletons Knight Mega Minion Valkyrie
Skeletons Knight Mega Minion Valkyrie
Fireball Valkyrie
Fireball Skeletons Spear Goblins Mega Minion Valkyrie
Mega Minion Spear Goblins Fireball Wizard
Fireball Valkyrie
Skeletons
Knight Skeletons Spear Goblins Valkyrie
Valkyrie Skeletons Spear Goblins Knight Mega Minion Fireball Wizard
Mega Minion Spear Goblins Fireball Wizard
Skeletons Knight Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Minion
Knight
Fireball
Wizard Skeletons Knight Fireball Valkyrie
Fireball Valkyrie Spear Goblins Knight Mega Minion Wizard
Valkyrie Wizard Spear Goblins Knight Mega Minion Fireball
Valkyrie Wizard Spear Goblins Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Spear Goblins Fireball
Fireball Knight Mega Minion Valkyrie Wizard
Skeletons Spear Goblins Knight Valkyrie
Valkyrie Knight Fireball
Skeletons Knight Valkyrie
Fireball Wizard Skeletons
Skeletons Spear Goblins Knight Mega Minion Fireball Valkyrie
Knight Valkyrie
Skeletons Spear Goblins Knight Mega Minion Fireball Valkyrie
Skeletons Mega Minion
Knight Mega Minion Valkyrie
Fireball Valkyrie
Skeletons Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Skeletons Spear Goblins Knight Mega Minion Fireball Valkyrie
Valkyrie Mega Minion Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Mega Minion
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Mega Minion Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard
Fireball
Fireball Wizard
Spear Goblins Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Knight Mega Minion Valkyrie Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball Wizard

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