My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Valkyrie Goblin Hut Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Goblin Hut
Zap
Skeletons Spear Goblins Goblin Hut Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Valkyrie Goblin Hut Magic Archer
The Log
Skeletons Spear Goblins Goblin Hut
Earthquake
Skeletons Spear Goblins Goblin Hut
Arrows
Skeletons Spear Goblins Goblin Hut
Royal Delivery
Skeletons Spear Goblins Valkyrie Goblin Hut Magic Archer
Fireball
Goblin Hut Magic Archer
Poison
Spear Goblins Goblin Hut Magic Archer
Lightning
Valkyrie Goblin Hut Magic Archer
Rocket
Valkyrie Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Void Valkyrie Magic Archer Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Void

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Goblin Hut Goblin Giant
Valkyrie
Spear Goblins Goblin Hut Magic Archer
Goblin Hut
Spear Goblins Valkyrie Goblin Giant The Log Magic Archer
Void
Goblin Giant
Goblin Giant
Spear Goblins Goblin Hut Void The Log Magic Archer
The Log
Goblin Hut Goblin Giant Magic Archer
Magic Archer
Valkyrie Goblin Hut Goblin Giant The Log

Defense Synergies 0 14

Skeletons
Spear Goblins Goblin Hut The Log Magic Archer
Spear Goblins
Skeletons Valkyrie Goblin Hut Goblin Giant The Log
Valkyrie
Spear Goblins Goblin Hut The Log Magic Archer
Goblin Hut
Skeletons Spear Goblins Valkyrie
Void
Goblin Giant
Spear Goblins The Log Magic Archer
The Log
Skeletons Spear Goblins Valkyrie Goblin Giant Magic Archer
Magic Archer
Skeletons Valkyrie Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Goblin Hut Void Goblin Giant The Log Magic Archer
Skeletons Valkyrie Goblin Hut The Log
Goblin Hut Skeletons Valkyrie Void
Goblin Hut Skeletons Valkyrie
Valkyrie The Log
The Log Skeletons Spear Goblins Valkyrie Magic Archer
Spear Goblins Goblin Hut Void Magic Archer
Valkyrie Void Goblin Giant The Log Magic Archer
Skeletons Goblin Hut
Skeletons Spear Goblins Valkyrie
Valkyrie Skeletons Spear Goblins Goblin Hut Goblin Giant The Log Magic Archer
Spear Goblins Goblin Hut Magic Archer
Goblin Hut Skeletons Valkyrie The Log
Valkyrie Goblin Hut The Log Magic Archer
Goblin Hut
Goblin Hut The Log
Skeletons Valkyrie Goblin Hut
Spear Goblins Valkyrie Goblin Hut The Log Magic Archer
Valkyrie The Log Spear Goblins Goblin Hut Magic Archer
Goblin Hut
Valkyrie Spear Goblins Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins Goblin Hut Void
Void Valkyrie The Log Magic Archer
Skeletons Spear Goblins Valkyrie Goblin Hut Goblin Giant The Log
Valkyrie Goblin Giant The Log
Skeletons Valkyrie Goblin Hut Goblin Giant
Skeletons Goblin Hut Goblin Giant Magic Archer
Skeletons Spear Goblins Valkyrie Goblin Hut Void Goblin Giant
Valkyrie Goblin Giant
Void Skeletons Spear Goblins Valkyrie Goblin Hut The Log Magic Archer
Skeletons Goblin Hut Goblin Giant
Valkyrie Goblin Hut
Valkyrie Void Goblin Giant The Log
Skeletons Valkyrie Goblin Giant
Valkyrie Magic Archer
Goblin Hut Skeletons Spear Goblins Valkyrie Goblin Giant The Log Magic Archer
Valkyrie Goblin Hut The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Valkyrie The Log
Void The Log Magic Archer
Goblin Hut Void Goblin Giant The Log Magic Archer
Valkyrie Void The Log
Valkyrie The Log Magic Archer
Spear Goblins Goblin Giant Magic Archer
The Log Magic Archer
The Log Magic Archer
Void The Log
Void
Void Valkyrie The Log Magic Archer
Void Magic Archer
Goblin Hut Void The Log Magic Archer
Void Magic Archer
Goblin Hut The Log Magic Archer
Spear Goblins Goblin Hut The Log Magic Archer
Magic Archer Goblin Hut The Log
Void The Log Magic Archer
Valkyrie The Log Magic Archer
Void The Log Magic Archer
Void
Void The Log
Void The Log
The Log Valkyrie Magic Archer
Void The Log Magic Archer
Void The Log Magic Archer
Void The Log Magic Archer
Magic Archer
Goblin Hut Void
Void
Void The Log Magic Archer
Void Magic Archer
The Log Magic Archer
Spear Goblins Goblin Hut Void Magic Archer
Magic Archer
The Log
Void Valkyrie Magic Archer
The Log Magic Archer
Void
The Log Magic Archer
Void Magic Archer
Void Goblin Giant The Log Magic Archer

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