My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Royal Giant Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Skeleton King
Giant Snowball
Skeletons Witch Skeleton King
Zap
Skeletons Firecracker Royal Giant Witch Skeleton King
Barbarian Barrel
Skeletons Firecracker Tesla Witch Skeleton King
The Log
Skeletons Firecracker Royal Giant Witch Skeleton King
Earthquake
Skeletons Firecracker Tesla Witch Skeleton King
Arrows
Skeletons Firecracker Witch Skeleton King
Royal Delivery
Skeletons Firecracker Witch P.E.K.K.A Skeleton King
Fireball
Firecracker Tesla Witch Skeleton King
Poison
Firecracker Witch Skeleton King
Lightning
Tesla Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tesla Fireball Skeleton King Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Tesla Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Royal Giant P.E.K.K.A
Tesla
Royal Giant
Firecracker Fireball Witch Skeleton King
Fireball
Royal Giant Skeleton King
Witch
Royal Giant P.E.K.K.A Skeleton King
P.E.K.K.A
Firecracker Witch
Skeleton King
Royal Giant Fireball Witch

Defense Synergies 1 6

Skeletons
Tesla Firecracker Witch P.E.K.K.A
Firecracker
Skeletons Tesla P.E.K.K.A
Tesla
Skeletons Firecracker Fireball
Royal Giant
Fireball
Tesla
Witch
Skeletons
P.E.K.K.A
Skeletons Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
P.E.K.K.A Skeletons Firecracker Tesla Witch
Tesla Witch P.E.K.K.A Skeletons
Tesla Witch P.E.K.K.A Skeletons Firecracker Skeleton King
Firecracker Fireball P.E.K.K.A
Fireball Skeletons Firecracker Tesla
Tesla Firecracker Fireball Witch
Tesla Fireball P.E.K.K.A
Tesla Witch P.E.K.K.A Skeletons Skeleton King
Skeletons Firecracker Tesla
Witch Skeletons Firecracker Tesla Fireball Skeleton King
Tesla Firecracker Fireball Witch
Tesla P.E.K.K.A Skeletons Fireball Witch
Fireball Firecracker Tesla Witch P.E.K.K.A Skeleton King
P.E.K.K.A Tesla Skeleton King
Tesla Fireball P.E.K.K.A
Tesla Skeletons Firecracker Fireball Witch P.E.K.K.A
Tesla Fireball Firecracker Witch
Witch Firecracker Tesla Fireball
P.E.K.K.A Tesla
Firecracker Tesla Fireball Witch P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Witch P.E.K.K.A
Fireball Firecracker Tesla
P.E.K.K.A Skeletons Witch
P.E.K.K.A Tesla Fireball
P.E.K.K.A Skeletons Tesla Witch
Firecracker Fireball Skeletons Tesla Witch
P.E.K.K.A Skeletons Tesla Fireball Witch
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Firecracker Fireball Witch
Witch P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Fireball
P.E.K.K.A Skeletons Tesla Fireball Witch Skeleton King
Firecracker Tesla Fireball Witch
Tesla Witch Skeletons Firecracker Fireball P.E.K.K.A Skeleton King
Firecracker Tesla Fireball Witch P.E.K.K.A Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker
Firecracker Fireball Skeleton King
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch
Firecracker Fireball Witch
P.E.K.K.A
Fireball Firecracker

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