My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Elixir Golem Balloon Ice Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Balloon Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem Balloon Ram Rider Mighty Miner
Giant Snowball
Skeletons Balloon Ram Rider Mighty Miner
Zap
Skeletons Balloon Ram Rider Mighty Miner
Barbarian Barrel
Skeletons Tesla Elite Barbarians Elixir Golem Ice Wizard
The Log
Skeletons Elite Barbarians Elixir Golem Ram Rider
Earthquake
Skeletons Tesla Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Elixir Golem Balloon Ice Wizard Ram Rider
Fireball
Tesla Elite Barbarians Elixir Golem Balloon Ice Wizard Ram Rider Mighty Miner
Poison
Elixir Golem Balloon Ice Wizard
Lightning
Tesla Elite Barbarians Balloon Ice Wizard Ram Rider Mighty Miner
Rocket
Elite Barbarians Balloon Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Ice Wizard Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Ice Wizard Tesla Mighty Miner Balloon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Elixir Golem Ice Wizard Tesla

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Tesla
Elite Barbarians
Elixir Golem
Balloon Ice Wizard
Balloon
Elixir Golem Ice Wizard
Ice Wizard
Elixir Golem Balloon Ram Rider
Ram Rider
Ice Wizard
Mighty Miner

Defense Synergies 1 3

Skeletons
Tesla Elite Barbarians Ice Wizard Ram Rider
Tesla
Skeletons
Elite Barbarians
Skeletons
Elixir Golem
Balloon
Ice Wizard
Skeletons
Ram Rider
Skeletons
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ram Rider
Elite Barbarians Skeletons Tesla Ice Wizard Ram Rider
Tesla Ram Rider Skeletons Elite Barbarians Ice Wizard
Tesla Elite Barbarians Skeletons Ice Wizard Ram Rider
Elite Barbarians
Skeletons Tesla Ice Wizard
Tesla Ram Rider Ice Wizard
Tesla Ram Rider
Tesla Mighty Miner Skeletons Elite Barbarians Ice Wizard
Elite Barbarians Skeletons Tesla Ice Wizard
Ice Wizard Skeletons Tesla Ram Rider
Tesla Ice Wizard Ram Rider
Tesla Skeletons Elite Barbarians Ice Wizard Ram Rider
Tesla
Elite Barbarians Tesla Ram Rider
Tesla Elite Barbarians Ram Rider
Tesla Skeletons Elite Barbarians
Tesla Elite Barbarians Ice Wizard Ram Rider
Tesla Ice Wizard Ram Rider
Tesla Elite Barbarians Ram Rider
Tesla Elite Barbarians
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians
Skeletons Elite Barbarians Ram Rider
Tesla Elite Barbarians Ram Rider
Skeletons Tesla Elite Barbarians Ram Rider Mighty Miner
Skeletons Tesla Ice Wizard Ram Rider
Skeletons Tesla Elite Barbarians Ice Wizard Ram Rider
Mighty Miner Tesla Elite Barbarians
Skeletons Elite Barbarians
Skeletons Tesla
Tesla Elite Barbarians
Elite Barbarians
Elite Barbarians Skeletons Tesla Ram Rider
Tesla
Tesla Elite Barbarians Skeletons Mighty Miner
Tesla Elite Barbarians Ice Wizard Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ram Rider
Elite Barbarians
Ram Rider
Elite Barbarians
Elite Barbarians
Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Elite Barbarians Ice Wizard
Elite Barbarians
Mighty Miner
Ice Wizard Ram Rider
Elite Barbarians
Elite Barbarians

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