My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Little Prince
Zap
Skeletons Bats Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Wizard Goblin Barrel Electro Wizard Little Prince
The Log
Skeletons Goblin Barrel Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel Little Prince
Royal Delivery
Skeletons Bats Wizard Goblin Barrel Electro Wizard Little Prince
Fireball
Wizard Goblin Barrel Electro Wizard Little Prince
Poison
Bats Wizard Electro Wizard Little Prince
Lightning
Wizard Electro Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Little Prince Electro Wizard Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Little Prince

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel
Wizard
Mega Knight
Goblin Barrel
Bats Mega Knight
Lightning
Electro Wizard
Mega Knight
Mega Knight
Bats Wizard Goblin Barrel Electro Wizard
Little Prince

Defense Synergies 0 10

Skeletons
Bats Wizard Electro Wizard Little Prince
Bats
Skeletons Electro Wizard Mega Knight
Wizard
Skeletons Electro Wizard Mega Knight
Goblin Barrel
Lightning
Electro Wizard
Skeletons Bats Wizard Mega Knight Little Prince
Mega Knight
Bats Wizard Electro Wizard
Little Prince
Skeletons Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Skeletons Bats Electro Wizard Mega Knight
Mega Knight Skeletons Bats Lightning Electro Wizard
Skeletons Bats Electro Wizard Mega Knight
Lightning Mega Knight
Skeletons Bats Electro Wizard Mega Knight
Bats Lightning Electro Wizard Wizard Little Prince
Lightning Electro Wizard Mega Knight
Skeletons
Skeletons Electro Wizard Mega Knight Little Prince
Bats Electro Wizard Skeletons Wizard Mega Knight
Bats Wizard Electro Wizard
Mega Knight Skeletons Bats Wizard Lightning Electro Wizard
Wizard Mega Knight Bats Electro Wizard
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Wizard Electro Wizard Little Prince
Wizard Bats Electro Wizard Mega Knight Little Prince
Electro Wizard
Wizard Mega Knight Bats Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Electro Wizard Wizard Lightning Mega Knight
Mega Knight Skeletons Bats Lightning Electro Wizard
Lightning Mega Knight Bats Electro Wizard
Skeletons Mega Knight
Wizard Skeletons Bats Electro Wizard
Skeletons Bats Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Skeletons Bats
Skeletons
Mega Knight Bats
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Skeletons Wizard
Wizard Mega Knight
Electro Wizard Skeletons Bats Lightning Little Prince
Bats Mega Knight Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning
Lightning
Wizard Mega Knight
Wizard Bats
Wizard
Wizard Lightning
Wizard Lightning
Lightning Bats Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Bats Lightning
Lightning Wizard Electro Wizard Mega Knight
Lightning Wizard Mega Knight Little Prince
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Mega Knight Little Prince
Wizard Lightning Electro Wizard
Lightning Wizard Mega Knight
Lightning
Lightning Bats Wizard Electro Wizard Little Prince
Lightning Electro Wizard Bats Wizard
Lightning
Lightning Wizard Mega Knight
Lightning Electro Wizard
Mega Knight
Wizard Lightning
Lightning Electro Wizard Bats
Lightning Wizard Electro Wizard
Lightning Wizard Electro Wizard Mega Knight
Wizard Lightning
Lightning
Mega Knight
Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Electro Wizard Mega Knight Little Prince

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