My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Electro Dragon Bowler P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Ram Rider
Giant Snowball
Skeletons Electro Dragon Miner Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Wizard
The Log
Skeletons Ram Rider
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Wizard Electro Dragon Bowler P.E.K.K.A Miner Ram Rider
Fireball
Wizard Electro Dragon Bowler Ram Rider
Poison
Wizard Electro Dragon
Lightning
Wizard Electro Dragon Bowler Ram Rider Goblinstein
Rocket
Wizard Electro Dragon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Miner Wizard Electro Dragon Bowler Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeletons Miner Wizard Electro Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
P.E.K.K.A Miner Ram Rider
Electro Dragon
Bowler P.E.K.K.A Miner
Bowler
Electro Dragon Miner Ram Rider
P.E.K.K.A
Wizard Electro Dragon Ram Rider
Miner
Wizard Electro Dragon Bowler
Ram Rider
Wizard Bowler P.E.K.K.A
Goblinstein

Defense Synergies 0 7

Skeletons
Wizard Electro Dragon Bowler P.E.K.K.A Ram Rider
Wizard
Skeletons P.E.K.K.A
Electro Dragon
Skeletons Bowler
Bowler
Skeletons Electro Dragon
P.E.K.K.A
Skeletons Wizard
Miner
Ram Rider
Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Electro Dragon Ram Rider
P.E.K.K.A Skeletons Electro Dragon Ram Rider
Bowler P.E.K.K.A Ram Rider Skeletons Electro Dragon
P.E.K.K.A Skeletons Electro Dragon Bowler Ram Rider
Bowler P.E.K.K.A
Bowler Skeletons Electro Dragon
Ram Rider Wizard Electro Dragon
Bowler Electro Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons
Skeletons Bowler Miner
Skeletons Wizard Electro Dragon Bowler Ram Rider
Wizard Electro Dragon Ram Rider
Bowler P.E.K.K.A Skeletons Wizard Electro Dragon Ram Rider
Wizard Bowler Electro Dragon P.E.K.K.A
P.E.K.K.A Ram Rider
Bowler P.E.K.K.A Ram Rider
Wizard Skeletons Electro Dragon Bowler P.E.K.K.A
Wizard Electro Dragon Bowler Ram Rider
Wizard Electro Dragon Bowler Ram Rider
P.E.K.K.A Ram Rider
Wizard Bowler Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Bowler P.E.K.K.A
Wizard Electro Dragon Bowler Miner
P.E.K.K.A Skeletons Electro Dragon Bowler Ram Rider
Bowler P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Bowler Ram Rider
Wizard Skeletons Electro Dragon Ram Rider
P.E.K.K.A Skeletons Bowler Ram Rider
P.E.K.K.A
Electro Dragon P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Skeletons Wizard Ram Rider
Wizard Electro Dragon Bowler
Electro Dragon Skeletons Bowler P.E.K.K.A
Bowler Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon Bowler Miner Ram Rider
Electro Dragon Miner
Wizard Bowler
Wizard Electro Dragon Ram Rider
Wizard Bowler
Wizard Electro Dragon Bowler Ram Rider
Miner Wizard Electro Dragon Ram Rider
Electro Dragon Bowler
Miner Wizard Electro Dragon Bowler Ram Rider
Wizard Electro Dragon
Bowler Miner
Electro Dragon
Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler Miner
Bowler
Wizard
Bowler
Electro Dragon
Wizard Electro Dragon Bowler
Miner Wizard Electro Dragon Bowler Ram Rider
Wizard Electro Dragon Bowler Miner Ram Rider
Miner
Wizard Electro Dragon
Electro Dragon Wizard
Bowler
Wizard Electro Dragon Miner
Electro Dragon
P.E.K.K.A
Wizard Bowler
Electro Dragon
Wizard Electro Dragon Ram Rider
Miner Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Electro Dragon P.E.K.K.A
Electro Dragon Bowler
Electro Dragon
Electro Dragon Bowler Miner
P.E.K.K.A
Wizard Electro Dragon Bowler

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