My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton King
Giant Snowball
Skeletons Skeleton King
Zap
Skeletons Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Bomb Tower Skeleton King
The Log
Skeletons Elixir Golem Skeleton King
Earthquake
Skeletons Elixir Golem Bomb Tower Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Elixir Golem P.E.K.K.A Skeleton King
Fireball
Elixir Golem Bomb Tower Skeleton King
Poison
Elixir Golem Bomb Tower Skeleton King
Lightning
Bomb Tower Skeleton King
Rocket
Bomb Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Elixir Golem Bomb Tower Skeleton King Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Elixir Golem

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows P.E.K.K.A Elixir Golem
Arrows
Zap P.E.K.K.A Elixir Golem
Elixir Golem
Zap Arrows
Bomb Tower
P.E.K.K.A
Zap Arrows
Goblin Machine
Skeleton King

Defense Synergies 1 7

Skeletons
Zap Bomb Tower P.E.K.K.A
Zap
Bomb Tower Skeletons Arrows P.E.K.K.A
Arrows
Zap Bomb Tower P.E.K.K.A
Elixir Golem
Bomb Tower
Zap Skeletons Arrows
P.E.K.K.A
Skeletons Zap Arrows
Goblin Machine
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower P.E.K.K.A Skeletons Zap
Bomb Tower P.E.K.K.A Skeletons
Bomb Tower P.E.K.K.A Skeletons Skeleton King
Arrows Bomb Tower P.E.K.K.A
Arrows Skeletons Zap Bomb Tower
Zap Arrows Bomb Tower
Zap Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Skeletons Bomb Tower Skeleton King
Skeletons
Skeletons Zap Arrows Bomb Tower Skeleton King
Arrows Zap
Bomb Tower P.E.K.K.A Skeletons Zap
Bomb Tower Zap Arrows P.E.K.K.A Skeleton King
P.E.K.K.A Bomb Tower Skeleton King
Bomb Tower Zap P.E.K.K.A
Bomb Tower Skeletons Arrows P.E.K.K.A
Arrows Bomb Tower Zap
Zap Arrows Bomb Tower
P.E.K.K.A Bomb Tower
Arrows Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Arrows Bomb Tower
P.E.K.K.A Skeletons Zap Bomb Tower
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Arrows Skeletons Zap Bomb Tower
P.E.K.K.A Skeletons Bomb Tower
P.E.K.K.A Bomb Tower
Zap P.E.K.K.A Skeletons Bomb Tower
P.E.K.K.A Skeletons
P.E.K.K.A Bomb Tower
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Bomb Tower Skeleton King
Bomb Tower
Skeletons Zap Bomb Tower P.E.K.K.A Skeleton King
Arrows Zap Bomb Tower P.E.K.K.A Skeleton King
Zap Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap Goblin Machine
Arrows
Arrows Zap
Arrows Zap
Zap Arrows Goblin Machine
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Goblin Machine
Zap Arrows Goblin Machine
Arrows
Zap Arrows
Zap Arrows Goblin Machine
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows
Arrows
Arrows Zap Skeleton King
Zap Arrows
P.E.K.K.A
Zap Skeleton King
Zap
Zap
P.E.K.K.A

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