My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bowler Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Sparky
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Goblin Giant Sparky
Barbarian Barrel
Skeletons Firecracker Sparky
The Log
Skeletons Firecracker Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Bowler Sparky
Fireball
Minions Firecracker Bowler Sparky
Poison
Minions Firecracker Sparky
Lightning
Bowler Sparky
Rocket
Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Minions Firecracker Bowler Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Goblin Giant Sparky Minions Bowler
Arrows
Zap Sparky Bowler Goblin Giant
Minions
Zap Firecracker Bowler Goblin Giant Sparky
Firecracker
Zap Minions Bowler Goblin Giant Sparky
Bowler
Zap Arrows Minions Firecracker
Goblin Giant
Zap Sparky Arrows Minions Firecracker
Sparky
Zap Arrows Goblin Giant Minions Firecracker

Defense Synergies 1 16

Skeletons
Zap Minions Firecracker Bowler Sparky
Zap
Goblin Giant Skeletons Arrows Minions Firecracker Bowler Sparky
Arrows
Zap Bowler Sparky
Minions
Skeletons Zap Firecracker Bowler Goblin Giant
Firecracker
Skeletons Zap Minions
Bowler
Skeletons Zap Arrows Minions
Goblin Giant
Zap Minions Sparky
Sparky
Skeletons Zap Arrows Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Firecracker Goblin Giant Sparky
Sparky Skeletons Zap Minions Firecracker
Bowler Sparky Skeletons Minions
Sparky Skeletons Minions Firecracker Bowler
Arrows Firecracker Bowler Sparky
Arrows Bowler Skeletons Zap Minions Firecracker
Minions Zap Arrows Firecracker
Bowler Zap Arrows Goblin Giant Sparky
Sparky Skeletons Minions
Skeletons Firecracker Bowler Sparky
Minions Skeletons Zap Arrows Firecracker Bowler Goblin Giant
Arrows Minions Zap Firecracker
Bowler Sparky Skeletons Zap Minions
Bowler Sparky Zap Arrows Minions Firecracker
Sparky
Zap Bowler Sparky
Sparky Skeletons Arrows Minions Firecracker Bowler
Arrows Zap Minions Firecracker Bowler
Zap Arrows Minions Firecracker Bowler
Sparky
Bowler Arrows Minions Firecracker Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Bowler Sparky
Zap Arrows Firecracker Bowler
Skeletons Zap Minions Bowler Goblin Giant Sparky
Bowler Zap Goblin Giant Sparky
Skeletons Bowler Goblin Giant Sparky
Arrows Firecracker Skeletons Zap Minions Goblin Giant
Sparky Skeletons Minions Bowler Goblin Giant
Goblin Giant Sparky
Zap Skeletons Minions Firecracker Sparky
Skeletons Goblin Giant Sparky
Minions Bowler Sparky
Zap Arrows Bowler Goblin Giant
Bowler Skeletons Goblin Giant Sparky
Firecracker Bowler Sparky
Sparky Skeletons Zap Minions Firecracker Bowler Goblin Giant
Arrows Minions Bowler Zap Firecracker Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Zap Bowler
Arrows Goblin Giant Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Bowler Sparky
Arrows Firecracker Zap Minions Goblin Giant
Arrows Firecracker Bowler Sparky
Arrows Zap Firecracker Bowler
Arrows Zap Firecracker
Minions Bowler Sparky
Firecracker Zap Arrows Bowler Sparky
Zap Arrows Firecracker
Firecracker Bowler Sparky
Arrows Minions Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Bowler Sparky
Arrows Firecracker Bowler Sparky
Arrows Sparky
Minions Sparky
Zap Arrows Firecracker Bowler Sparky
Zap Arrows Firecracker Bowler
Minions Bowler Sparky
Arrows
Bowler Sparky
Zap Arrows
Zap Arrows Firecracker Bowler Sparky
Arrows Firecracker Zap Bowler Sparky
Zap Arrows Bowler Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Zap Minions Firecracker
Bowler Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Sparky
Arrows Firecracker Bowler Sparky
Zap Minions
Zap Arrows Firecracker
Arrows
Firecracker Bowler Sparky
Arrows Zap Firecracker Bowler
Zap Arrows Sparky
Firecracker Sparky
Zap Minions Firecracker Bowler Sparky
Firecracker Zap
Zap Firecracker Bowler Goblin Giant Sparky
Sparky
Firecracker Bowler Sparky

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