My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Little Prince
Zap
Skeletons Cannon Balloon Little Prince
Barbarian Barrel
Skeletons Cannon Little Prince
The Log
Skeletons Cannon Little Prince
Earthquake
Skeletons Cannon
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Balloon Little Prince
Fireball
Cannon Balloon Little Prince
Poison
Cannon Balloon Little Prince
Lightning
Cannon Ice Golem Balloon Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Ice Golem Barbarian Barrel Cannon Little Prince Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Zap Ice Golem

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Balloon Ice Golem Barbarian Barrel Little Prince
Cannon
Ice Golem
Balloon Zap Barbarian Barrel
Mirror
Zap Barbarian Barrel Balloon
Barbarian Barrel
Balloon Zap Ice Golem Mirror
Balloon
Zap Ice Golem Barbarian Barrel Mirror Little Prince
Little Prince
Zap Balloon

Defense Synergies 6 12

Skeletons
Cannon Zap Ice Golem Barbarian Barrel Little Prince
Zap
Cannon Mirror Skeletons Ice Golem Barbarian Barrel Little Prince
Cannon
Skeletons Zap Ice Golem Mirror Barbarian Barrel Little Prince
Ice Golem
Cannon Skeletons Zap Barbarian Barrel Little Prince
Mirror
Zap Cannon Barbarian Barrel
Barbarian Barrel
Mirror Skeletons Zap Cannon Ice Golem Little Prince
Balloon
Little Prince
Skeletons Zap Cannon Ice Golem Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Barbarian Barrel
Skeletons Zap Cannon
Cannon Skeletons
Cannon Skeletons
Barbarian Barrel
Barbarian Barrel Skeletons Zap Cannon
Zap Cannon Little Prince
Zap Cannon Ice Golem Barbarian Barrel
Cannon Skeletons
Skeletons Cannon Ice Golem Barbarian Barrel Little Prince
Skeletons Zap Cannon Ice Golem Barbarian Barrel
Zap
Cannon Skeletons Zap
Zap Cannon Barbarian Barrel
Cannon
Zap Cannon
Skeletons Cannon
Cannon Zap Barbarian Barrel Little Prince
Zap Barbarian Barrel Cannon Ice Golem Little Prince
Cannon
Cannon Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Skeletons Zap Ice Golem
Zap Ice Golem Barbarian Barrel
Skeletons Cannon
Skeletons Zap Ice Golem
Skeletons Ice Golem
Zap Skeletons Ice Golem Barbarian Barrel
Skeletons Cannon
Zap
Skeletons Cannon Ice Golem
Cannon
Skeletons Zap Ice Golem Barbarian Barrel Little Prince
Zap Cannon Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Zap Ice Golem
Zap Ice Golem Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap
Ice Golem Barbarian Barrel
Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Little Prince
Zap Barbarian Barrel
Zap Ice Golem Barbarian Barrel Little Prince
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap Ice Golem Little Prince
Zap
Zap
Zap
Zap Barbarian Barrel
Zap
Barbarian Barrel
Zap Ice Golem
Zap
Zap
Zap
Zap Barbarian Barrel Little Prince

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