My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Dart Goblin Inferno Tower Ice Wizard
The Log
Skeletons Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin Hog Rider Ice Wizard
Fireball
Dart Goblin Hog Rider Inferno Tower Ice Wizard
Poison
Dart Goblin Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard Monk
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Dart Goblin Ice Wizard Hog Rider Inferno Tower Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Dart Goblin Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Hog Rider Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Zap Hog Rider Mega Knight Monk
Hog Rider
Zap Dart Goblin Mega Knight
Inferno Tower
Ice Wizard
Zap
Mega Knight
Zap Dart Goblin Hog Rider
Monk
Dart Goblin

Defense Synergies 2 13

Skeletons
Dart Goblin Zap Inferno Tower Ice Wizard Monk
Zap
Mega Knight Skeletons Dart Goblin Inferno Tower Ice Wizard
Dart Goblin
Skeletons Zap Inferno Tower Ice Wizard Mega Knight
Hog Rider
Inferno Tower
Skeletons Zap Dart Goblin Ice Wizard Mega Knight
Ice Wizard
Skeletons Zap Dart Goblin Inferno Tower Mega Knight
Mega Knight
Zap Dart Goblin Inferno Tower Ice Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Inferno Tower
Inferno Tower Skeletons Zap Dart Goblin Ice Wizard Mega Knight Monk
Inferno Tower Mega Knight Skeletons Dart Goblin Ice Wizard
Inferno Tower Skeletons Dart Goblin Ice Wizard Mega Knight Monk
Mega Knight Monk
Skeletons Zap Dart Goblin Ice Wizard Mega Knight
Dart Goblin Inferno Tower Zap Ice Wizard
Zap Dart Goblin Inferno Tower Mega Knight Monk
Inferno Tower Skeletons Ice Wizard
Skeletons Dart Goblin Inferno Tower Ice Wizard Mega Knight
Dart Goblin Ice Wizard Skeletons Zap Mega Knight
Inferno Tower Zap Dart Goblin Ice Wizard
Inferno Tower Mega Knight Skeletons Zap Ice Wizard
Mega Knight Zap Dart Goblin
Inferno Tower Mega Knight
Inferno Tower Monk Zap Mega Knight
Mega Knight Skeletons Inferno Tower
Mega Knight Zap Dart Goblin Ice Wizard
Zap Dart Goblin Ice Wizard Mega Knight
Dart Goblin Inferno Tower
Mega Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Inferno Tower
Zap Mega Knight Monk
Mega Knight Skeletons Zap Inferno Tower
Mega Knight Zap Inferno Tower Monk
Inferno Tower Skeletons Mega Knight
Skeletons Zap Dart Goblin Ice Wizard Monk
Skeletons Dart Goblin Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Zap Mega Knight Skeletons Inferno Tower Monk
Inferno Tower Skeletons Dart Goblin
Mega Knight Dart Goblin Inferno Tower
Mega Knight Monk Zap
Mega Knight Skeletons Inferno Tower
Dart Goblin Mega Knight
Inferno Tower Skeletons Zap Dart Goblin Monk
Mega Knight Zap Dart Goblin Inferno Tower Ice Wizard
Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Monk
Monk Zap Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Zap Mega Knight
Zap Dart Goblin Ice Wizard Monk
Dart Goblin
Zap Dart Goblin Ice Wizard
Monk Zap Dart Goblin
Monk Zap Dart Goblin
Monk Zap Dart Goblin
Dart Goblin
Dart Goblin Monk
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin Mega Knight
Monk
Zap Dart Goblin Mega Knight Monk
Zap Dart Goblin Mega Knight Monk
Mega Knight Monk
Monk
Zap Monk
Zap Ice Wizard Mega Knight
Zap Dart Goblin Ice Wizard Monk
Zap Mega Knight Monk
Zap Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Zap Dart Goblin Mega Knight
Zap Monk
Mega Knight
Monk
Zap Dart Goblin
Zap Dart Goblin Ice Wizard Monk
Dart Goblin Mega Knight
Zap Dart Goblin
Monk Zap
Dart Goblin Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Mega Knight Monk
Dart Goblin Mega Knight Monk

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