My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Witch Balloon
Zap
Skeletons Minions Witch Balloon
Barbarian Barrel
Skeletons Valkyrie Witch
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Valkyrie Witch Balloon
Fireball
Minions Witch Balloon
Poison
Minions Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Minions Valkyrie Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Minions Valkyrie Witch The Log Mega Knight
Minions
Mega Knight Zap Valkyrie Balloon
Valkyrie
Balloon Zap Minions Witch
Witch
Zap Valkyrie Mega Knight
Balloon
Zap Valkyrie Minions The Log Mega Knight
The Log
Zap Balloon Mega Knight
Mega Knight
Minions Zap Witch Balloon The Log

Defense Synergies 2 15

Skeletons
Zap Minions Witch The Log
Zap
Mega Knight Skeletons Minions Valkyrie Witch The Log
Minions
Valkyrie Skeletons Zap The Log Mega Knight
Valkyrie
Minions Zap Witch The Log
Witch
Skeletons Zap Valkyrie The Log Mega Knight
Balloon
The Log
Skeletons Zap Minions Valkyrie Witch Mega Knight
Mega Knight
Zap Minions Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie The Log
Skeletons Zap Minions Valkyrie Witch The Log Mega Knight
Witch Mega Knight Skeletons Minions Valkyrie
Witch Skeletons Minions Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Skeletons Zap Minions Valkyrie Mega Knight
Minions Zap Witch
Zap Valkyrie The Log Mega Knight
Witch Skeletons Minions
Skeletons Valkyrie Mega Knight
Minions Valkyrie Witch Skeletons Zap The Log Mega Knight
Minions Zap Witch
Mega Knight Skeletons Zap Minions Valkyrie Witch The Log
Valkyrie Mega Knight Zap Minions Witch The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Skeletons Minions Valkyrie Witch
Valkyrie Mega Knight Zap Minions Witch The Log
Zap Valkyrie Witch The Log Minions Mega Knight
Valkyrie Mega Knight Minions Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Zap Witch
Zap Valkyrie The Log Mega Knight
Mega Knight Skeletons Zap Minions Valkyrie Witch The Log
Valkyrie Mega Knight Zap The Log
Skeletons Valkyrie Witch Mega Knight
Skeletons Zap Minions Witch
Skeletons Minions Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Skeletons Minions Valkyrie Witch The Log
Witch Skeletons
Mega Knight Minions Valkyrie Witch
Mega Knight Zap Valkyrie The Log
Mega Knight Skeletons Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Skeletons Zap Minions Valkyrie The Log
Minions Valkyrie Mega Knight Zap Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log Mega Knight
Zap Minions Witch
Witch The Log
The Log Zap
The Log Zap
Minions
Zap Valkyrie The Log
Zap
The Log
Minions
Zap The Log
Zap Witch The Log
The Log Mega Knight
Minions
Zap The Log Mega Knight
Zap Valkyrie Witch The Log Mega Knight
Minions The Log Mega Knight
The Log
Zap The Log
Zap The Log Valkyrie Witch Mega Knight
Witch
The Log Zap Witch
Zap Witch The Log Mega Knight
Zap The Log
Zap Witch
Zap Minions Witch
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Minions Witch
Zap Witch
The Log
Valkyrie Mega Knight
The Log Zap
Zap
Mega Knight
Zap Minions Witch The Log
Zap Witch
Zap Witch The Log Mega Knight
Mega Knight

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