My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons Musketeer
Zap
Skeletons Firecracker Sparky
Barbarian Barrel
Skeletons Electro Spirit Firecracker Musketeer Sparky
The Log
Skeletons Electro Spirit Firecracker Musketeer Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Firecracker
Royal Delivery
Skeletons Electro Spirit Firecracker Musketeer P.E.K.K.A Sparky
Fireball
Firecracker Musketeer Sparky
Poison
Firecracker Musketeer Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Firecracker Musketeer Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap P.E.K.K.A Sparky
Zap
Firecracker P.E.K.K.A Sparky Electro Spirit Musketeer Mega Knight
Firecracker
Zap P.E.K.K.A Sparky Mega Knight
Musketeer
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Spirit Firecracker Musketeer
Sparky
Zap Electro Spirit Firecracker
Mega Knight
Zap Firecracker Musketeer

Defense Synergies 2 15

Skeletons
Musketeer Electro Spirit Zap Firecracker P.E.K.K.A Sparky
Electro Spirit
Skeletons Zap
Zap
Mega Knight Skeletons Electro Spirit Firecracker Musketeer P.E.K.K.A Sparky
Firecracker
Skeletons Zap Musketeer P.E.K.K.A Mega Knight
Musketeer
Skeletons Zap Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Skeletons Zap Firecracker Musketeer
Sparky
Skeletons Zap
Mega Knight
Zap Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Musketeer Sparky
P.E.K.K.A Sparky Skeletons Zap Firecracker Musketeer Mega Knight
P.E.K.K.A Sparky Mega Knight Skeletons Musketeer
P.E.K.K.A Sparky Skeletons Firecracker Musketeer Mega Knight
Firecracker P.E.K.K.A Sparky Mega Knight
Skeletons Electro Spirit Zap Firecracker Musketeer Mega Knight
Musketeer Electro Spirit Zap Firecracker
Electro Spirit Zap Musketeer P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Skeletons Musketeer
Skeletons Firecracker Musketeer Sparky Mega Knight
Skeletons Electro Spirit Zap Firecracker Musketeer Mega Knight
Musketeer Zap Firecracker
P.E.K.K.A Sparky Mega Knight Skeletons Zap Musketeer
Sparky Mega Knight Electro Spirit Zap Firecracker P.E.K.K.A
P.E.K.K.A Sparky Mega Knight
Zap P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Skeletons Firecracker Musketeer P.E.K.K.A
Mega Knight Electro Spirit Zap Firecracker Musketeer
Zap Electro Spirit Firecracker Musketeer Mega Knight
P.E.K.K.A Sparky Musketeer
Mega Knight Electro Spirit Firecracker Musketeer P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap P.E.K.K.A Sparky
Zap Firecracker Musketeer Mega Knight
P.E.K.K.A Mega Knight Skeletons Zap Musketeer Sparky
P.E.K.K.A Mega Knight Zap Musketeer Sparky
P.E.K.K.A Skeletons Musketeer Sparky Mega Knight
Firecracker Skeletons Electro Spirit Zap Musketeer
P.E.K.K.A Sparky Skeletons Musketeer
P.E.K.K.A Mega Knight Sparky
Zap P.E.K.K.A Mega Knight Skeletons Electro Spirit Firecracker Sparky
P.E.K.K.A Skeletons Musketeer Sparky
P.E.K.K.A Mega Knight Musketeer Sparky
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Skeletons Sparky
Firecracker Musketeer Sparky Mega Knight
Sparky Skeletons Electro Spirit Zap Firecracker Musketeer P.E.K.K.A
Mega Knight Electro Spirit Zap Firecracker Musketeer P.E.K.K.A Sparky
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Sparky
Firecracker Zap Musketeer
Sparky
Firecracker Musketeer Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Electro Spirit Zap Musketeer
Firecracker Musketeer Sparky
Zap Firecracker
Zap Firecracker
Musketeer Sparky
Firecracker Zap Musketeer Sparky
Zap Firecracker Musketeer
Firecracker Musketeer Sparky
Firecracker Musketeer
Zap Firecracker Musketeer Sparky
Zap Firecracker Musketeer Sparky
Firecracker Musketeer Sparky Mega Knight
Sparky
Sparky
Zap Firecracker Musketeer Sparky Mega Knight
Zap Firecracker Mega Knight
Musketeer Sparky Mega Knight
Musketeer Sparky
Zap Musketeer
Zap Firecracker Electro Spirit Sparky Mega Knight
Firecracker Zap Musketeer Sparky
Zap Musketeer Sparky Mega Knight
Zap Firecracker Musketeer Sparky
Zap Firecracker Musketeer Sparky
Zap Electro Spirit Firecracker Musketeer
Sparky
Zap Musketeer Sparky Mega Knight
Zap Electro Spirit Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Sparky
Zap Electro Spirit Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer Sparky Mega Knight
Zap Firecracker Musketeer
Zap Sparky
Firecracker Musketeer P.E.K.K.A Sparky Mega Knight
Zap Electro Spirit Firecracker Musketeer Sparky
Firecracker Zap Musketeer
Zap Firecracker Musketeer Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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