My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Electro Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Fisherman
Giant Snowball
Skeletons Minion Horde Fisherman
Zap
Skeletons Minion Horde Fisherman
Barbarian Barrel
Skeletons Tesla Ice Wizard
The Log
Skeletons Fisherman
Earthquake
Skeletons Tesla
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Ice Wizard Fisherman
Fireball
Tesla Minion Horde Ice Wizard Fisherman
Poison
Minion Horde Ice Wizard Fisherman
Lightning
Tesla Ice Wizard Fisherman
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zap Ice Wizard Fisherman Tesla Minion Horde Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Zap Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mirror Minion Horde Ice Wizard Fisherman
Tesla
Minion Horde
Zap Mirror
Mirror
Zap Electro Giant Minion Horde
Electro Giant
Mirror Fisherman
Ice Wizard
Zap Fisherman
Fisherman
Zap Electro Giant Ice Wizard

Defense Synergies 5 12

Skeletons
Tesla Fisherman Zap Minion Horde Ice Wizard
Zap
Mirror Skeletons Tesla Minion Horde Ice Wizard Fisherman
Tesla
Skeletons Mirror Zap
Minion Horde
Mirror Skeletons Zap Ice Wizard
Mirror
Zap Tesla Minion Horde Ice Wizard
Electro Giant
Ice Wizard Fisherman
Ice Wizard
Skeletons Zap Minion Horde Mirror Electro Giant Fisherman
Fisherman
Skeletons Zap Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde
Minion Horde Skeletons Zap Tesla Ice Wizard Fisherman
Tesla Minion Horde Fisherman Skeletons Ice Wizard
Tesla Minion Horde Skeletons Ice Wizard Fisherman
Skeletons Zap Tesla Ice Wizard
Tesla Minion Horde Zap Ice Wizard
Zap Tesla Electro Giant
Tesla Minion Horde Skeletons Ice Wizard Fisherman
Skeletons Tesla Minion Horde Ice Wizard Fisherman
Minion Horde Ice Wizard Skeletons Zap Tesla Electro Giant Fisherman
Tesla Minion Horde Zap Ice Wizard
Tesla Minion Horde Skeletons Zap Ice Wizard
Zap Tesla Minion Horde
Tesla Minion Horde
Minion Horde Zap Tesla Electro Giant Fisherman
Tesla Minion Horde Skeletons Fisherman
Tesla Zap Minion Horde Ice Wizard Fisherman
Zap Tesla Ice Wizard Fisherman
Tesla Fisherman
Tesla Minion Horde Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tesla Electro Giant Fisherman
Zap Tesla Fisherman
Skeletons Zap Minion Horde Fisherman
Zap Tesla Minion Horde Fisherman
Skeletons Tesla Minion Horde Fisherman
Electro Giant Skeletons Zap Tesla Minion Horde Ice Wizard
Skeletons Tesla Minion Horde Ice Wizard
Tesla Minion Horde Fisherman
Zap Minion Horde Skeletons
Skeletons Tesla Minion Horde
Tesla Minion Horde
Zap Electro Giant
Skeletons Tesla Minion Horde
Tesla Minion Horde Electro Giant
Tesla Electro Giant Skeletons Zap Minion Horde Fisherman
Zap Tesla Minion Horde Electro Giant Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Ice Wizard Fisherman
Minion Horde
Zap Minion Horde
Electro Giant Zap Minion Horde Ice Wizard
Minion Horde
Zap Ice Wizard
Zap Fisherman
Minion Horde Fisherman
Zap Minion Horde Fisherman
Zap
Fisherman
Minion Horde Fisherman
Zap Fisherman
Zap Minion Horde
Minion Horde
Minion Horde Fisherman
Zap Fisherman
Zap Electro Giant
Minion Horde
Fisherman
Zap Minion Horde
Zap Electro Giant Ice Wizard
Minion Horde Fisherman
Zap Ice Wizard Fisherman
Zap Fisherman
Zap Fisherman
Zap Minion Horde Electro Giant Ice Wizard
Zap Minion Horde Electro Giant
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde
Zap Ice Wizard
Minion Horde
Zap
Zap Electro Giant
Minion Horde
Zap Electro Giant Minion Horde
Zap
Zap Electro Giant

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