My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard Prince Giant Skeleton Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Giant Skeleton Bandit Sparky
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Prince Bandit Sparky
Barbarian Barrel
Skeletons Wizard Giant Skeleton Bandit Sparky
The Log
Skeletons Prince Giant Skeleton Bandit Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Wizard Prince Giant Skeleton Bandit Sparky
Fireball
Wizard Bandit Sparky
Poison
Bats Wizard Sparky
Lightning
Wizard Prince Bandit Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Bandit Wizard Prince Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Zap Prince Bandit Sparky
Zap
Prince Sparky Bats Giant Skeleton Bandit
Wizard
Prince Giant Skeleton Bandit Sparky
Prince
Zap Bats Wizard
Giant Skeleton
Bats Zap Wizard Bandit Sparky
Bandit
Bats Zap Wizard Giant Skeleton
Sparky
Zap Bats Wizard Giant Skeleton

Defense Synergies 0 19

Skeletons
Bats Zap Wizard Prince Giant Skeleton Bandit Sparky
Bats
Skeletons Zap Prince Giant Skeleton Bandit Sparky
Zap
Skeletons Bats Prince Giant Skeleton Bandit Sparky
Wizard
Skeletons Prince Giant Skeleton Bandit
Prince
Skeletons Bats Zap Wizard
Giant Skeleton
Skeletons Bats Zap Wizard
Bandit
Skeletons Bats Zap Wizard
Sparky
Skeletons Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Sparky Skeletons Bats Zap Prince Bandit
Prince Sparky Skeletons Bats Giant Skeleton Bandit
Prince Sparky Skeletons Bats Bandit
Prince Giant Skeleton Sparky
Skeletons Bats Zap Bandit
Bats Zap Wizard
Zap Giant Skeleton Bandit Sparky
Sparky Skeletons Prince
Skeletons Prince Giant Skeleton Bandit Sparky
Bats Skeletons Zap Wizard Giant Skeleton Bandit
Bats Zap Wizard
Prince Sparky Skeletons Bats Zap Wizard Giant Skeleton Bandit
Wizard Sparky Bats Zap Prince
Sparky Prince Bandit
Zap Prince Bandit Sparky
Wizard Sparky Skeletons Bats Prince
Bats Zap Wizard Prince Bandit
Zap Wizard Bats Giant Skeleton Bandit
Sparky Prince
Wizard Bats Prince Giant Skeleton Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince Giant Skeleton Bandit Sparky
Bandit Zap Wizard Prince
Giant Skeleton Bandit Skeletons Bats Zap Prince Sparky
Prince Giant Skeleton Bats Zap Bandit Sparky
Giant Skeleton Skeletons Prince Bandit Sparky
Wizard Skeletons Bats Zap
Prince Sparky Skeletons Bats Giant Skeleton Bandit
Giant Skeleton Prince Sparky
Zap Giant Skeleton Skeletons Bats Prince Bandit Sparky
Skeletons Sparky
Bats Prince Giant Skeleton Sparky
Zap Prince Giant Skeleton
Prince Giant Skeleton Skeletons Wizard Bandit Sparky
Wizard Sparky
Sparky Skeletons Bats Zap Prince Giant Skeleton
Bats Zap Wizard Giant Skeleton Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Zap Bandit
Giant Skeleton Bandit Sparky
Prince Giant Skeleton Sparky
Wizard Zap Sparky
Wizard Bats Zap
Wizard Sparky
Zap Wizard
Zap Wizard Bandit
Bats Prince Sparky
Zap Wizard Prince Bandit Sparky
Zap Wizard
Bandit Sparky
Bandit
Zap Prince Sparky
Zap Wizard Bandit Sparky
Wizard Bandit Sparky
Sparky
Bats Sparky
Zap Wizard Prince Bandit Sparky
Zap Wizard
Prince Giant Skeleton Sparky
Wizard
Prince Sparky
Zap
Zap Wizard Sparky
Zap Wizard Bandit Sparky
Zap Wizard Prince Bandit Sparky
Zap Bandit Sparky
Bats Zap Wizard Sparky
Zap Bats Wizard
Sparky
Zap Wizard Bandit Sparky
Zap Sparky
Prince Giant Skeleton Sparky
Wizard Sparky
Zap Bats Prince Bandit
Zap Wizard
Wizard Prince Sparky
Zap Wizard
Zap Giant Skeleton Sparky
Prince Sparky
Zap Bats Giant Skeleton Sparky
Bats Zap
Zap Prince Giant Skeleton Bandit Sparky
Prince Sparky
Wizard Sparky

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