My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Elite Barbarians Dart Goblin Magic Archer
The Log
Skeletons Elite Barbarians Dart Goblin Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Elite Barbarians Dart Goblin Hog Rider Magic Archer
Fireball
Elite Barbarians Dart Goblin Hog Rider Magic Archer
Poison
Dart Goblin Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Rage Dart Goblin Tornado Hog Rider Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Rage Dart Goblin

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Hog Rider Tornado Dart Goblin Magic Archer
Elite Barbarians
Zap Rage Dart Goblin Hog Rider
Dart Goblin
Zap Elite Barbarians Hog Rider
Hog Rider
Zap Rage Elite Barbarians Dart Goblin Tornado Magic Archer
Rage
Elite Barbarians Hog Rider
Tornado
Zap Magic Archer Hog Rider
Magic Archer
Tornado Zap Hog Rider

Defense Synergies 2 11

Skeletons
Dart Goblin Zap Elite Barbarians Tornado Magic Archer
Zap
Skeletons Elite Barbarians Dart Goblin Tornado Magic Archer
Elite Barbarians
Skeletons Zap Dart Goblin
Dart Goblin
Skeletons Zap Elite Barbarians Tornado Magic Archer
Hog Rider
Rage
Tornado
Magic Archer Skeletons Zap Dart Goblin
Magic Archer
Tornado Skeletons Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Magic Archer
Elite Barbarians Skeletons Zap Dart Goblin
Tornado Skeletons Elite Barbarians Dart Goblin
Elite Barbarians Skeletons Dart Goblin
Elite Barbarians Tornado
Tornado Skeletons Zap Dart Goblin Magic Archer
Dart Goblin Tornado Zap Magic Archer
Zap Dart Goblin Magic Archer
Skeletons Elite Barbarians Tornado
Elite Barbarians Tornado Skeletons Dart Goblin
Dart Goblin Skeletons Zap Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Skeletons Zap Elite Barbarians
Zap Dart Goblin Tornado Magic Archer
Elite Barbarians
Tornado Zap Elite Barbarians
Skeletons Elite Barbarians Tornado
Zap Elite Barbarians Dart Goblin Tornado Magic Archer
Zap Tornado Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Tornado
Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians
Zap Elite Barbarians Magic Archer
Skeletons Zap Elite Barbarians
Zap Elite Barbarians Tornado
Skeletons Elite Barbarians
Skeletons Zap Dart Goblin Tornado Magic Archer
Skeletons Elite Barbarians Dart Goblin
Elite Barbarians
Zap Skeletons Elite Barbarians Tornado Magic Archer
Skeletons Dart Goblin
Elite Barbarians Dart Goblin
Zap Elite Barbarians Tornado
Elite Barbarians Skeletons
Dart Goblin Magic Archer
Elite Barbarians Skeletons Zap Dart Goblin Tornado Magic Archer
Zap Elite Barbarians Dart Goblin Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin
Zap Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Zap Magic Archer
Zap Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado
Elite Barbarians Tornado
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Elite Barbarians Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado
Zap Dart Goblin Magic Archer
Zap Dart Goblin Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Zap Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Elite Barbarians Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin
Elite Barbarians
Zap Dart Goblin Magic Archer
Zap Magic Archer
Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Tornado
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Zap Dart Goblin Tornado Magic Archer
Dart Goblin

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