My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Royal Recruits Guards Giant Skeleton
Giant Snowball
Skeletons Royal Recruits Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Elite Barbarians Royal Recruits Guards Giant Skeleton
The Log
Skeletons Elite Barbarians Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Skeletons Guards
Arrows
Skeletons Royal Recruits Guards
Royal Delivery
Skeletons Elite Barbarians Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton
Fireball
Elite Barbarians
Poison
Royal Recruits Guards
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Guards Mini P.E.K.K.A Elite Barbarians Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton The Log
Elite Barbarians
Zap The Log
Royal Recruits
Zap
Mini P.E.K.K.A
Zap Giant Skeleton The Log
Guards
Zap The Log
Giant Skeleton
Zap Mini P.E.K.K.A The Log
The Log
Zap Elite Barbarians Mini P.E.K.K.A Guards Giant Skeleton

Defense Synergies 2 16

Skeletons
Zap Elite Barbarians Mini P.E.K.K.A Giant Skeleton The Log
Zap
Mini P.E.K.K.A Skeletons Elite Barbarians Guards Giant Skeleton The Log
Elite Barbarians
Skeletons Zap Mini P.E.K.K.A The Log
Royal Recruits
The Log
Mini P.E.K.K.A
Zap The Log Skeletons Elite Barbarians Guards
Guards
Zap Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Skeletons Zap Guards The Log
The Log
Mini P.E.K.K.A Skeletons Zap Elite Barbarians Royal Recruits Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits The Log
Elite Barbarians Mini P.E.K.K.A Skeletons Zap Royal Recruits The Log
Mini P.E.K.K.A Skeletons Elite Barbarians Royal Recruits Giant Skeleton
Elite Barbarians Royal Recruits Mini P.E.K.K.A Skeletons Guards
Elite Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton The Log
The Log Skeletons Zap Guards
Zap
Zap Royal Recruits Giant Skeleton The Log
Mini P.E.K.K.A Skeletons Elite Barbarians Royal Recruits
Elite Barbarians Guards Skeletons Royal Recruits Mini P.E.K.K.A Giant Skeleton
Guards Skeletons Zap Royal Recruits Giant Skeleton The Log
Zap
Royal Recruits Mini P.E.K.K.A Skeletons Zap Elite Barbarians Guards Giant Skeleton The Log
Zap Royal Recruits Mini P.E.K.K.A Guards The Log
Elite Barbarians Royal Recruits Mini P.E.K.K.A
Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A The Log
Skeletons Elite Barbarians Royal Recruits Mini P.E.K.K.A
Zap Elite Barbarians Royal Recruits Guards The Log
Zap The Log Royal Recruits Guards Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians Mini P.E.K.K.A Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Guards Skeletons Zap Elite Barbarians Giant Skeleton
Zap Elite Barbarians Mini P.E.K.K.A The Log
Royal Recruits Guards Giant Skeleton Skeletons Zap Elite Barbarians Mini P.E.K.K.A The Log
Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton Zap Elite Barbarians The Log
Royal Recruits Giant Skeleton Skeletons Elite Barbarians Mini P.E.K.K.A Guards
Skeletons Zap
Royal Recruits Mini P.E.K.K.A Guards Skeletons Elite Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Royal Recruits
Zap Royal Recruits Giant Skeleton Skeletons Elite Barbarians Mini P.E.K.K.A The Log
Royal Recruits Skeletons Guards
Elite Barbarians Royal Recruits Mini P.E.K.K.A Guards Giant Skeleton
Royal Recruits Zap Elite Barbarians Guards Giant Skeleton The Log
Elite Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton Skeletons Guards
Royal Recruits
Elite Barbarians Royal Recruits Guards Skeletons Zap Mini P.E.K.K.A Giant Skeleton The Log
Zap Elite Barbarians Royal Recruits Mini P.E.K.K.A Giant Skeleton The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Royal Recruits Guards Giant Skeleton The Log
Zap The Log
Zap
The Log
The Log Zap
The Log Zap
Elite Barbarians Mini P.E.K.K.A Guards
Zap Royal Recruits The Log
Zap
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap The Log
Royal Recruits The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log
Zap The Log
Giant Skeleton The Log
The Log
Zap Royal Recruits The Log
Zap The Log
The Log Zap
Zap The Log
Zap The Log
Elite Barbarians Zap
Zap Guards
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap
Giant Skeleton
The Log
Zap Royal Recruits Guards
Zap
The Log
Mini P.E.K.K.A
The Log Zap
Zap Giant Skeleton
Elite Barbarians Royal Recruits
Zap Elite Barbarians Royal Recruits Guards Giant Skeleton The Log
Zap
Zap Royal Recruits Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: