My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Battle Ram Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Battle Ram Clone Goblin Drill Inferno Dragon
Giant Snowball
Skeleton Barrel Barbarians Battle Ram Clone Goblin Drill Inferno Dragon
Zap
Skeleton Barrel Battle Ram Clone Goblin Drill Inferno Dragon
Barbarian Barrel
Skeleton Barrel Barbarians Battle Ram Wizard Clone Goblin Drill
The Log
Skeleton Barrel Barbarians Battle Ram Clone Goblin Drill
Earthquake
Barbarians Clone Goblin Drill
Arrows
Skeleton Barrel Clone Goblin Drill
Royal Delivery
Skeleton Barrel Barbarians Battle Ram Wizard Clone Goblin Drill Inferno Dragon
Fireball
Skeleton Barrel Barbarians Battle Ram Wizard Clone Goblin Drill Inferno Dragon
Poison
Skeleton Barrel Barbarians Wizard Clone Goblin Drill
Lightning
Battle Ram Wizard Inferno Dragon
Rocket
Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Ram Clone Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Barrel Clone Battle Ram Goblin Drill Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Barrel Clone Battle Ram

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Clone Battle Ram Goblin Drill Inferno Dragon
Barbarians
Battle Ram
The Log Skeleton Barrel
Wizard
Clone
Skeleton Barrel Inferno Dragon
Goblin Drill
Skeleton Barrel The Log
The Log
Battle Ram Goblin Drill
Inferno Dragon
Skeleton Barrel Clone

Defense Synergies 0 3

Skeleton Barrel
Barbarians
Battle Ram
Wizard
The Log
Clone
Goblin Drill
The Log
The Log
Wizard Goblin Drill Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard The Log
Barbarians Inferno Dragon Goblin Drill The Log
Barbarians Goblin Drill Inferno Dragon
Barbarians Inferno Dragon Goblin Drill
Barbarians The Log
The Log
Inferno Dragon Wizard
Skeleton Barrel Barbarians The Log
Barbarians Inferno Dragon Goblin Drill
Barbarians
Barbarians Wizard Goblin Drill The Log
Inferno Dragon Wizard
Barbarians Goblin Drill Wizard The Log
Wizard Barbarians Goblin Drill The Log
Barbarians Inferno Dragon Goblin Drill
Barbarians Goblin Drill The Log Inferno Dragon
Barbarians Wizard Goblin Drill
Barbarians Wizard Goblin Drill The Log
Wizard Goblin Drill The Log Barbarians Inferno Dragon
Barbarians Goblin Drill Inferno Dragon
Wizard Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Skeleton Barrel Wizard The Log Inferno Dragon
Barbarians The Log
Barbarians The Log
Barbarians Goblin Drill Inferno Dragon
Wizard Skeleton Barrel
Barbarians
Barbarians Inferno Dragon
Barbarians The Log Inferno Dragon
Barbarians Goblin Drill Inferno Dragon
Inferno Dragon Barbarians
Barbarians The Log
Barbarians Wizard
Wizard Barbarians
Barbarians Goblin Drill The Log Inferno Dragon
Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Goblin Drill The Log
Skeleton Barrel The Log
Skeleton Barrel Goblin Drill The Log
Skeleton Barrel Barbarians The Log
Wizard The Log
Wizard Skeleton Barrel
Wizard The Log
The Log Skeleton Barrel Wizard
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Wizard Goblin Drill The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log
The Log
Wizard
The Log
Skeleton Barrel Barbarians Goblin Drill The Log
The Log Wizard
Inferno Dragon
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Skeleton Barrel The Log
Wizard
Skeleton Barrel Wizard
Wizard The Log
Wizard The Log
Skeleton Barrel Barbarians
Wizard
The Log
Wizard
The Log Skeleton Barrel Wizard
The Log
Skeleton Barrel The Log

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